1 : /*
2 : * DO NOT EDIT. THIS FILE IS GENERATED FROM /builds/slave/m-beta-lnx-codecoverage/build/dom/interfaces/canvas/nsIDOMWebGLRenderingContext.idl
3 : */
4 :
5 : #ifndef __gen_nsIDOMWebGLRenderingContext_h__
6 : #define __gen_nsIDOMWebGLRenderingContext_h__
7 :
8 :
9 : #ifndef __gen_nsISupports_h__
10 : #include "nsISupports.h"
11 : #endif
12 :
13 : #ifndef __gen_nsIVariant_h__
14 : #include "nsIVariant.h"
15 : #endif
16 :
17 : #include "jspubtd.h"
18 :
19 : /* For IDL files that don't want to include root IDL files. */
20 : #ifndef NS_NO_VTABLE
21 : #define NS_NO_VTABLE
22 : #endif
23 : class nsIDOMElement; /* forward declaration */
24 :
25 : class nsIDOMHTMLCanvasElement; /* forward declaration */
26 :
27 : class nsIPropertyBag; /* forward declaration */
28 :
29 : typedef PRUint32 WebGLenum;
30 :
31 : typedef bool WebGLboolean;
32 :
33 : typedef PRUint32 WebGLbitfield;
34 :
35 : typedef PRInt32 WebGLint;
36 :
37 : typedef PRInt32 WebGLsizei;
38 :
39 : typedef PRInt32 WebGLsizeiptr;
40 :
41 : typedef PRUint32 WebGLuint;
42 :
43 : typedef float WebGLfloat;
44 :
45 : typedef float WebGLclampf;
46 :
47 : // for jsval
48 : #include "jsapi.h"
49 : namespace mozilla {
50 : namespace dom {
51 : class Element;
52 : } // namespace dom
53 : } // namespace mozilla
54 : /* Avoid conflict with WinAPI */
55 : #undef NO_ERROR
56 :
57 : /* starting interface: nsIWebGLTexture */
58 : #define NS_IWEBGLTEXTURE_IID_STR "0df9f4ed-f5ff-4e51-a6ff-2bd9785a7639"
59 :
60 : #define NS_IWEBGLTEXTURE_IID \
61 : {0x0df9f4ed, 0xf5ff, 0x4e51, \
62 : { 0xa6, 0xff, 0x2b, 0xd9, 0x78, 0x5a, 0x76, 0x39 }}
63 :
64 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLTexture : public nsISupports {
65 : public:
66 :
67 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLTEXTURE_IID)
68 :
69 : /* [noscript] attribute WebGLuint name; */
70 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
71 : NS_IMETHOD SetName(WebGLuint aName) = 0;
72 :
73 : };
74 :
75 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLTexture, NS_IWEBGLTEXTURE_IID)
76 :
77 : /* Use this macro when declaring classes that implement this interface. */
78 : #define NS_DECL_NSIWEBGLTEXTURE \
79 : NS_IMETHOD GetName(WebGLuint *aName); \
80 : NS_IMETHOD SetName(WebGLuint aName);
81 :
82 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
83 : #define NS_FORWARD_NSIWEBGLTEXTURE(_to) \
84 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
85 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
86 :
87 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
88 : #define NS_FORWARD_SAFE_NSIWEBGLTEXTURE(_to) \
89 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
90 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
91 :
92 : #if 0
93 : /* Use the code below as a template for the implementation class for this interface. */
94 :
95 : /* Header file */
96 : class nsWebGLTexture : public nsIWebGLTexture
97 : {
98 : public:
99 : NS_DECL_ISUPPORTS
100 : NS_DECL_NSIWEBGLTEXTURE
101 :
102 : nsWebGLTexture();
103 :
104 : private:
105 : ~nsWebGLTexture();
106 :
107 : protected:
108 : /* additional members */
109 : };
110 :
111 : /* Implementation file */
112 : NS_IMPL_ISUPPORTS1(nsWebGLTexture, nsIWebGLTexture)
113 :
114 : nsWebGLTexture::nsWebGLTexture()
115 : {
116 : /* member initializers and constructor code */
117 : }
118 :
119 : nsWebGLTexture::~nsWebGLTexture()
120 : {
121 : /* destructor code */
122 : }
123 :
124 : /* [noscript] attribute WebGLuint name; */
125 : NS_IMETHODIMP nsWebGLTexture::GetName(WebGLuint *aName)
126 : {
127 : return NS_ERROR_NOT_IMPLEMENTED;
128 : }
129 : NS_IMETHODIMP nsWebGLTexture::SetName(WebGLuint aName)
130 : {
131 : return NS_ERROR_NOT_IMPLEMENTED;
132 : }
133 :
134 : /* End of implementation class template. */
135 : #endif
136 :
137 :
138 : /* starting interface: nsIWebGLBuffer */
139 : #define NS_IWEBGLBUFFER_IID_STR "9eca9c32-8305-11de-b89b-000c29206271"
140 :
141 : #define NS_IWEBGLBUFFER_IID \
142 : {0x9eca9c32, 0x8305, 0x11de, \
143 : { 0xb8, 0x9b, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
144 :
145 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLBuffer : public nsISupports {
146 : public:
147 :
148 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLBUFFER_IID)
149 :
150 : /* [noscript] attribute WebGLuint name; */
151 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
152 : NS_IMETHOD SetName(WebGLuint aName) = 0;
153 :
154 : };
155 :
156 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLBuffer, NS_IWEBGLBUFFER_IID)
157 :
158 : /* Use this macro when declaring classes that implement this interface. */
159 : #define NS_DECL_NSIWEBGLBUFFER \
160 : NS_IMETHOD GetName(WebGLuint *aName); \
161 : NS_IMETHOD SetName(WebGLuint aName);
162 :
163 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
164 : #define NS_FORWARD_NSIWEBGLBUFFER(_to) \
165 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
166 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
167 :
168 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
169 : #define NS_FORWARD_SAFE_NSIWEBGLBUFFER(_to) \
170 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
171 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
172 :
173 : #if 0
174 : /* Use the code below as a template for the implementation class for this interface. */
175 :
176 : /* Header file */
177 : class nsWebGLBuffer : public nsIWebGLBuffer
178 : {
179 : public:
180 : NS_DECL_ISUPPORTS
181 : NS_DECL_NSIWEBGLBUFFER
182 :
183 : nsWebGLBuffer();
184 :
185 : private:
186 : ~nsWebGLBuffer();
187 :
188 : protected:
189 : /* additional members */
190 : };
191 :
192 : /* Implementation file */
193 : NS_IMPL_ISUPPORTS1(nsWebGLBuffer, nsIWebGLBuffer)
194 :
195 : nsWebGLBuffer::nsWebGLBuffer()
196 : {
197 : /* member initializers and constructor code */
198 : }
199 :
200 : nsWebGLBuffer::~nsWebGLBuffer()
201 : {
202 : /* destructor code */
203 : }
204 :
205 : /* [noscript] attribute WebGLuint name; */
206 : NS_IMETHODIMP nsWebGLBuffer::GetName(WebGLuint *aName)
207 : {
208 : return NS_ERROR_NOT_IMPLEMENTED;
209 : }
210 : NS_IMETHODIMP nsWebGLBuffer::SetName(WebGLuint aName)
211 : {
212 : return NS_ERROR_NOT_IMPLEMENTED;
213 : }
214 :
215 : /* End of implementation class template. */
216 : #endif
217 :
218 :
219 : /* starting interface: nsIWebGLProgram */
220 : #define NS_IWEBGLPROGRAM_IID_STR "a6a19e74-8305-11de-9ce9-000c29206271"
221 :
222 : #define NS_IWEBGLPROGRAM_IID \
223 : {0xa6a19e74, 0x8305, 0x11de, \
224 : { 0x9c, 0xe9, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
225 :
226 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLProgram : public nsISupports {
227 : public:
228 :
229 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLPROGRAM_IID)
230 :
231 : /* [noscript] attribute WebGLuint name; */
232 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
233 : NS_IMETHOD SetName(WebGLuint aName) = 0;
234 :
235 : };
236 :
237 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLProgram, NS_IWEBGLPROGRAM_IID)
238 :
239 : /* Use this macro when declaring classes that implement this interface. */
240 : #define NS_DECL_NSIWEBGLPROGRAM \
241 : NS_IMETHOD GetName(WebGLuint *aName); \
242 : NS_IMETHOD SetName(WebGLuint aName);
243 :
244 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
245 : #define NS_FORWARD_NSIWEBGLPROGRAM(_to) \
246 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
247 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
248 :
249 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
250 : #define NS_FORWARD_SAFE_NSIWEBGLPROGRAM(_to) \
251 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
252 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
253 :
254 : #if 0
255 : /* Use the code below as a template for the implementation class for this interface. */
256 :
257 : /* Header file */
258 : class nsWebGLProgram : public nsIWebGLProgram
259 : {
260 : public:
261 : NS_DECL_ISUPPORTS
262 : NS_DECL_NSIWEBGLPROGRAM
263 :
264 : nsWebGLProgram();
265 :
266 : private:
267 : ~nsWebGLProgram();
268 :
269 : protected:
270 : /* additional members */
271 : };
272 :
273 : /* Implementation file */
274 : NS_IMPL_ISUPPORTS1(nsWebGLProgram, nsIWebGLProgram)
275 :
276 : nsWebGLProgram::nsWebGLProgram()
277 : {
278 : /* member initializers and constructor code */
279 : }
280 :
281 : nsWebGLProgram::~nsWebGLProgram()
282 : {
283 : /* destructor code */
284 : }
285 :
286 : /* [noscript] attribute WebGLuint name; */
287 : NS_IMETHODIMP nsWebGLProgram::GetName(WebGLuint *aName)
288 : {
289 : return NS_ERROR_NOT_IMPLEMENTED;
290 : }
291 : NS_IMETHODIMP nsWebGLProgram::SetName(WebGLuint aName)
292 : {
293 : return NS_ERROR_NOT_IMPLEMENTED;
294 : }
295 :
296 : /* End of implementation class template. */
297 : #endif
298 :
299 :
300 : /* starting interface: nsIWebGLShader */
301 : #define NS_IWEBGLSHADER_IID_STR "ac7440a4-8305-11de-807b-000c29206271"
302 :
303 : #define NS_IWEBGLSHADER_IID \
304 : {0xac7440a4, 0x8305, 0x11de, \
305 : { 0x80, 0x7b, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
306 :
307 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLShader : public nsISupports {
308 : public:
309 :
310 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADER_IID)
311 :
312 : /* [noscript] attribute WebGLuint name; */
313 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
314 : NS_IMETHOD SetName(WebGLuint aName) = 0;
315 :
316 : };
317 :
318 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShader, NS_IWEBGLSHADER_IID)
319 :
320 : /* Use this macro when declaring classes that implement this interface. */
321 : #define NS_DECL_NSIWEBGLSHADER \
322 : NS_IMETHOD GetName(WebGLuint *aName); \
323 : NS_IMETHOD SetName(WebGLuint aName);
324 :
325 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
326 : #define NS_FORWARD_NSIWEBGLSHADER(_to) \
327 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
328 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
329 :
330 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
331 : #define NS_FORWARD_SAFE_NSIWEBGLSHADER(_to) \
332 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
333 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
334 :
335 : #if 0
336 : /* Use the code below as a template for the implementation class for this interface. */
337 :
338 : /* Header file */
339 : class nsWebGLShader : public nsIWebGLShader
340 : {
341 : public:
342 : NS_DECL_ISUPPORTS
343 : NS_DECL_NSIWEBGLSHADER
344 :
345 : nsWebGLShader();
346 :
347 : private:
348 : ~nsWebGLShader();
349 :
350 : protected:
351 : /* additional members */
352 : };
353 :
354 : /* Implementation file */
355 : NS_IMPL_ISUPPORTS1(nsWebGLShader, nsIWebGLShader)
356 :
357 : nsWebGLShader::nsWebGLShader()
358 : {
359 : /* member initializers and constructor code */
360 : }
361 :
362 : nsWebGLShader::~nsWebGLShader()
363 : {
364 : /* destructor code */
365 : }
366 :
367 : /* [noscript] attribute WebGLuint name; */
368 : NS_IMETHODIMP nsWebGLShader::GetName(WebGLuint *aName)
369 : {
370 : return NS_ERROR_NOT_IMPLEMENTED;
371 : }
372 : NS_IMETHODIMP nsWebGLShader::SetName(WebGLuint aName)
373 : {
374 : return NS_ERROR_NOT_IMPLEMENTED;
375 : }
376 :
377 : /* End of implementation class template. */
378 : #endif
379 :
380 :
381 : /* starting interface: nsIWebGLShaderArray */
382 : #define NS_IWEBGLSHADERARRAY_IID_STR "beea4b38-3094-4e8d-b6e6-8b21d07e8994"
383 :
384 : #define NS_IWEBGLSHADERARRAY_IID \
385 : {0xbeea4b38, 0x3094, 0x4e8d, \
386 : { 0xb6, 0xe6, 0x8b, 0x21, 0xd0, 0x7e, 0x89, 0x94 }}
387 :
388 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLShaderArray : public nsISupports {
389 : public:
390 :
391 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADERARRAY_IID)
392 :
393 : /* readonly attribute unsigned long length; */
394 : NS_SCRIPTABLE NS_IMETHOD GetLength(PRUint32 *aLength) = 0;
395 :
396 : /* nsIWebGLShader item (in unsigned long index); */
397 : NS_SCRIPTABLE NS_IMETHOD Item(PRUint32 index, nsIWebGLShader * *_retval NS_OUTPARAM) = 0;
398 :
399 : };
400 :
401 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShaderArray, NS_IWEBGLSHADERARRAY_IID)
402 :
403 : /* Use this macro when declaring classes that implement this interface. */
404 : #define NS_DECL_NSIWEBGLSHADERARRAY \
405 : NS_SCRIPTABLE NS_IMETHOD GetLength(PRUint32 *aLength); \
406 : NS_SCRIPTABLE NS_IMETHOD Item(PRUint32 index, nsIWebGLShader * *_retval NS_OUTPARAM);
407 :
408 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
409 : #define NS_FORWARD_NSIWEBGLSHADERARRAY(_to) \
410 : NS_SCRIPTABLE NS_IMETHOD GetLength(PRUint32 *aLength) { return _to GetLength(aLength); } \
411 : NS_SCRIPTABLE NS_IMETHOD Item(PRUint32 index, nsIWebGLShader * *_retval NS_OUTPARAM) { return _to Item(index, _retval); }
412 :
413 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
414 : #define NS_FORWARD_SAFE_NSIWEBGLSHADERARRAY(_to) \
415 : NS_SCRIPTABLE NS_IMETHOD GetLength(PRUint32 *aLength) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetLength(aLength); } \
416 : NS_SCRIPTABLE NS_IMETHOD Item(PRUint32 index, nsIWebGLShader * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->Item(index, _retval); }
417 :
418 : #if 0
419 : /* Use the code below as a template for the implementation class for this interface. */
420 :
421 : /* Header file */
422 : class nsWebGLShaderArray : public nsIWebGLShaderArray
423 : {
424 : public:
425 : NS_DECL_ISUPPORTS
426 : NS_DECL_NSIWEBGLSHADERARRAY
427 :
428 : nsWebGLShaderArray();
429 :
430 : private:
431 : ~nsWebGLShaderArray();
432 :
433 : protected:
434 : /* additional members */
435 : };
436 :
437 : /* Implementation file */
438 : NS_IMPL_ISUPPORTS1(nsWebGLShaderArray, nsIWebGLShaderArray)
439 :
440 : nsWebGLShaderArray::nsWebGLShaderArray()
441 : {
442 : /* member initializers and constructor code */
443 : }
444 :
445 : nsWebGLShaderArray::~nsWebGLShaderArray()
446 : {
447 : /* destructor code */
448 : }
449 :
450 : /* readonly attribute unsigned long length; */
451 : NS_IMETHODIMP nsWebGLShaderArray::GetLength(PRUint32 *aLength)
452 : {
453 : return NS_ERROR_NOT_IMPLEMENTED;
454 : }
455 :
456 : /* nsIWebGLShader item (in unsigned long index); */
457 : NS_IMETHODIMP nsWebGLShaderArray::Item(PRUint32 index, nsIWebGLShader * *_retval NS_OUTPARAM)
458 : {
459 : return NS_ERROR_NOT_IMPLEMENTED;
460 : }
461 :
462 : /* End of implementation class template. */
463 : #endif
464 :
465 :
466 : /* starting interface: nsIWebGLFramebuffer */
467 : #define NS_IWEBGLFRAMEBUFFER_IID_STR "bce8be60-8305-11de-9f3c-000c29206271"
468 :
469 : #define NS_IWEBGLFRAMEBUFFER_IID \
470 : {0xbce8be60, 0x8305, 0x11de, \
471 : { 0x9f, 0x3c, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
472 :
473 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLFramebuffer : public nsISupports {
474 : public:
475 :
476 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLFRAMEBUFFER_IID)
477 :
478 : /* [noscript] attribute WebGLuint name; */
479 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
480 : NS_IMETHOD SetName(WebGLuint aName) = 0;
481 :
482 : };
483 :
484 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLFramebuffer, NS_IWEBGLFRAMEBUFFER_IID)
485 :
486 : /* Use this macro when declaring classes that implement this interface. */
487 : #define NS_DECL_NSIWEBGLFRAMEBUFFER \
488 : NS_IMETHOD GetName(WebGLuint *aName); \
489 : NS_IMETHOD SetName(WebGLuint aName);
490 :
491 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
492 : #define NS_FORWARD_NSIWEBGLFRAMEBUFFER(_to) \
493 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
494 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
495 :
496 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
497 : #define NS_FORWARD_SAFE_NSIWEBGLFRAMEBUFFER(_to) \
498 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
499 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
500 :
501 : #if 0
502 : /* Use the code below as a template for the implementation class for this interface. */
503 :
504 : /* Header file */
505 : class nsWebGLFramebuffer : public nsIWebGLFramebuffer
506 : {
507 : public:
508 : NS_DECL_ISUPPORTS
509 : NS_DECL_NSIWEBGLFRAMEBUFFER
510 :
511 : nsWebGLFramebuffer();
512 :
513 : private:
514 : ~nsWebGLFramebuffer();
515 :
516 : protected:
517 : /* additional members */
518 : };
519 :
520 : /* Implementation file */
521 : NS_IMPL_ISUPPORTS1(nsWebGLFramebuffer, nsIWebGLFramebuffer)
522 :
523 : nsWebGLFramebuffer::nsWebGLFramebuffer()
524 : {
525 : /* member initializers and constructor code */
526 : }
527 :
528 : nsWebGLFramebuffer::~nsWebGLFramebuffer()
529 : {
530 : /* destructor code */
531 : }
532 :
533 : /* [noscript] attribute WebGLuint name; */
534 : NS_IMETHODIMP nsWebGLFramebuffer::GetName(WebGLuint *aName)
535 : {
536 : return NS_ERROR_NOT_IMPLEMENTED;
537 : }
538 : NS_IMETHODIMP nsWebGLFramebuffer::SetName(WebGLuint aName)
539 : {
540 : return NS_ERROR_NOT_IMPLEMENTED;
541 : }
542 :
543 : /* End of implementation class template. */
544 : #endif
545 :
546 :
547 : /* starting interface: nsIWebGLRenderbuffer */
548 : #define NS_IWEBGLRENDERBUFFER_IID_STR "c82eacd0-8305-11de-9de9-000c29206271"
549 :
550 : #define NS_IWEBGLRENDERBUFFER_IID \
551 : {0xc82eacd0, 0x8305, 0x11de, \
552 : { 0x9d, 0xe9, 0x00, 0x0c, 0x29, 0x20, 0x62, 0x71 }}
553 :
554 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLRenderbuffer : public nsISupports {
555 : public:
556 :
557 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLRENDERBUFFER_IID)
558 :
559 : /* [noscript] attribute WebGLuint name; */
560 : NS_IMETHOD GetName(WebGLuint *aName) = 0;
561 : NS_IMETHOD SetName(WebGLuint aName) = 0;
562 :
563 : };
564 :
565 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLRenderbuffer, NS_IWEBGLRENDERBUFFER_IID)
566 :
567 : /* Use this macro when declaring classes that implement this interface. */
568 : #define NS_DECL_NSIWEBGLRENDERBUFFER \
569 : NS_IMETHOD GetName(WebGLuint *aName); \
570 : NS_IMETHOD SetName(WebGLuint aName);
571 :
572 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
573 : #define NS_FORWARD_NSIWEBGLRENDERBUFFER(_to) \
574 : NS_IMETHOD GetName(WebGLuint *aName) { return _to GetName(aName); } \
575 : NS_IMETHOD SetName(WebGLuint aName) { return _to SetName(aName); }
576 :
577 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
578 : #define NS_FORWARD_SAFE_NSIWEBGLRENDERBUFFER(_to) \
579 : NS_IMETHOD GetName(WebGLuint *aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); } \
580 : NS_IMETHOD SetName(WebGLuint aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetName(aName); }
581 :
582 : #if 0
583 : /* Use the code below as a template for the implementation class for this interface. */
584 :
585 : /* Header file */
586 : class nsWebGLRenderbuffer : public nsIWebGLRenderbuffer
587 : {
588 : public:
589 : NS_DECL_ISUPPORTS
590 : NS_DECL_NSIWEBGLRENDERBUFFER
591 :
592 : nsWebGLRenderbuffer();
593 :
594 : private:
595 : ~nsWebGLRenderbuffer();
596 :
597 : protected:
598 : /* additional members */
599 : };
600 :
601 : /* Implementation file */
602 : NS_IMPL_ISUPPORTS1(nsWebGLRenderbuffer, nsIWebGLRenderbuffer)
603 :
604 : nsWebGLRenderbuffer::nsWebGLRenderbuffer()
605 : {
606 : /* member initializers and constructor code */
607 : }
608 :
609 : nsWebGLRenderbuffer::~nsWebGLRenderbuffer()
610 : {
611 : /* destructor code */
612 : }
613 :
614 : /* [noscript] attribute WebGLuint name; */
615 : NS_IMETHODIMP nsWebGLRenderbuffer::GetName(WebGLuint *aName)
616 : {
617 : return NS_ERROR_NOT_IMPLEMENTED;
618 : }
619 : NS_IMETHODIMP nsWebGLRenderbuffer::SetName(WebGLuint aName)
620 : {
621 : return NS_ERROR_NOT_IMPLEMENTED;
622 : }
623 :
624 : /* End of implementation class template. */
625 : #endif
626 :
627 :
628 : /* starting interface: nsIWebGLActiveInfo */
629 : #define NS_IWEBGLACTIVEINFO_IID_STR "a85d4fd0-5b9f-4cb8-aeee-5a2c5c5bad76"
630 :
631 : #define NS_IWEBGLACTIVEINFO_IID \
632 : {0xa85d4fd0, 0x5b9f, 0x4cb8, \
633 : { 0xae, 0xee, 0x5a, 0x2c, 0x5c, 0x5b, 0xad, 0x76 }}
634 :
635 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLActiveInfo : public nsISupports {
636 : public:
637 :
638 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLACTIVEINFO_IID)
639 :
640 : /* readonly attribute WebGLint size; */
641 : NS_SCRIPTABLE NS_IMETHOD GetSize(WebGLint *aSize) = 0;
642 :
643 : /* readonly attribute WebGLenum type; */
644 : NS_SCRIPTABLE NS_IMETHOD GetType(WebGLenum *aType) = 0;
645 :
646 : /* readonly attribute DOMString name; */
647 : NS_SCRIPTABLE NS_IMETHOD GetName(nsAString & aName) = 0;
648 :
649 : };
650 :
651 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLActiveInfo, NS_IWEBGLACTIVEINFO_IID)
652 :
653 : /* Use this macro when declaring classes that implement this interface. */
654 : #define NS_DECL_NSIWEBGLACTIVEINFO \
655 : NS_SCRIPTABLE NS_IMETHOD GetSize(WebGLint *aSize); \
656 : NS_SCRIPTABLE NS_IMETHOD GetType(WebGLenum *aType); \
657 : NS_SCRIPTABLE NS_IMETHOD GetName(nsAString & aName);
658 :
659 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
660 : #define NS_FORWARD_NSIWEBGLACTIVEINFO(_to) \
661 : NS_SCRIPTABLE NS_IMETHOD GetSize(WebGLint *aSize) { return _to GetSize(aSize); } \
662 : NS_SCRIPTABLE NS_IMETHOD GetType(WebGLenum *aType) { return _to GetType(aType); } \
663 : NS_SCRIPTABLE NS_IMETHOD GetName(nsAString & aName) { return _to GetName(aName); }
664 :
665 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
666 : #define NS_FORWARD_SAFE_NSIWEBGLACTIVEINFO(_to) \
667 : NS_SCRIPTABLE NS_IMETHOD GetSize(WebGLint *aSize) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetSize(aSize); } \
668 : NS_SCRIPTABLE NS_IMETHOD GetType(WebGLenum *aType) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetType(aType); } \
669 : NS_SCRIPTABLE NS_IMETHOD GetName(nsAString & aName) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetName(aName); }
670 :
671 : #if 0
672 : /* Use the code below as a template for the implementation class for this interface. */
673 :
674 : /* Header file */
675 : class nsWebGLActiveInfo : public nsIWebGLActiveInfo
676 : {
677 : public:
678 : NS_DECL_ISUPPORTS
679 : NS_DECL_NSIWEBGLACTIVEINFO
680 :
681 : nsWebGLActiveInfo();
682 :
683 : private:
684 : ~nsWebGLActiveInfo();
685 :
686 : protected:
687 : /* additional members */
688 : };
689 :
690 : /* Implementation file */
691 : NS_IMPL_ISUPPORTS1(nsWebGLActiveInfo, nsIWebGLActiveInfo)
692 :
693 : nsWebGLActiveInfo::nsWebGLActiveInfo()
694 : {
695 : /* member initializers and constructor code */
696 : }
697 :
698 : nsWebGLActiveInfo::~nsWebGLActiveInfo()
699 : {
700 : /* destructor code */
701 : }
702 :
703 : /* readonly attribute WebGLint size; */
704 : NS_IMETHODIMP nsWebGLActiveInfo::GetSize(WebGLint *aSize)
705 : {
706 : return NS_ERROR_NOT_IMPLEMENTED;
707 : }
708 :
709 : /* readonly attribute WebGLenum type; */
710 : NS_IMETHODIMP nsWebGLActiveInfo::GetType(WebGLenum *aType)
711 : {
712 : return NS_ERROR_NOT_IMPLEMENTED;
713 : }
714 :
715 : /* readonly attribute DOMString name; */
716 : NS_IMETHODIMP nsWebGLActiveInfo::GetName(nsAString & aName)
717 : {
718 : return NS_ERROR_NOT_IMPLEMENTED;
719 : }
720 :
721 : /* End of implementation class template. */
722 : #endif
723 :
724 :
725 : /* starting interface: nsIWebGLShaderPrecisionFormat */
726 : #define NS_IWEBGLSHADERPRECISIONFORMAT_IID_STR "76265e93-2e8f-40ca-b25b-eea5995e9641"
727 :
728 : #define NS_IWEBGLSHADERPRECISIONFORMAT_IID \
729 : {0x76265e93, 0x2e8f, 0x40ca, \
730 : { 0xb2, 0x5b, 0xee, 0xa5, 0x99, 0x5e, 0x96, 0x41 }}
731 :
732 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLShaderPrecisionFormat : public nsISupports {
733 : public:
734 :
735 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLSHADERPRECISIONFORMAT_IID)
736 :
737 : /* readonly attribute WebGLint rangeMin; */
738 : NS_SCRIPTABLE NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) = 0;
739 :
740 : /* readonly attribute WebGLint rangeMax; */
741 : NS_SCRIPTABLE NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) = 0;
742 :
743 : /* readonly attribute WebGLint precision; */
744 : NS_SCRIPTABLE NS_IMETHOD GetPrecision(WebGLint *aPrecision) = 0;
745 :
746 : };
747 :
748 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLShaderPrecisionFormat, NS_IWEBGLSHADERPRECISIONFORMAT_IID)
749 :
750 : /* Use this macro when declaring classes that implement this interface. */
751 : #define NS_DECL_NSIWEBGLSHADERPRECISIONFORMAT \
752 : NS_SCRIPTABLE NS_IMETHOD GetRangeMin(WebGLint *aRangeMin); \
753 : NS_SCRIPTABLE NS_IMETHOD GetRangeMax(WebGLint *aRangeMax); \
754 : NS_SCRIPTABLE NS_IMETHOD GetPrecision(WebGLint *aPrecision);
755 :
756 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
757 : #define NS_FORWARD_NSIWEBGLSHADERPRECISIONFORMAT(_to) \
758 : NS_SCRIPTABLE NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) { return _to GetRangeMin(aRangeMin); } \
759 : NS_SCRIPTABLE NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) { return _to GetRangeMax(aRangeMax); } \
760 : NS_SCRIPTABLE NS_IMETHOD GetPrecision(WebGLint *aPrecision) { return _to GetPrecision(aPrecision); }
761 :
762 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
763 : #define NS_FORWARD_SAFE_NSIWEBGLSHADERPRECISIONFORMAT(_to) \
764 : NS_SCRIPTABLE NS_IMETHOD GetRangeMin(WebGLint *aRangeMin) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRangeMin(aRangeMin); } \
765 : NS_SCRIPTABLE NS_IMETHOD GetRangeMax(WebGLint *aRangeMax) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRangeMax(aRangeMax); } \
766 : NS_SCRIPTABLE NS_IMETHOD GetPrecision(WebGLint *aPrecision) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetPrecision(aPrecision); }
767 :
768 : #if 0
769 : /* Use the code below as a template for the implementation class for this interface. */
770 :
771 : /* Header file */
772 : class nsWebGLShaderPrecisionFormat : public nsIWebGLShaderPrecisionFormat
773 : {
774 : public:
775 : NS_DECL_ISUPPORTS
776 : NS_DECL_NSIWEBGLSHADERPRECISIONFORMAT
777 :
778 : nsWebGLShaderPrecisionFormat();
779 :
780 : private:
781 : ~nsWebGLShaderPrecisionFormat();
782 :
783 : protected:
784 : /* additional members */
785 : };
786 :
787 : /* Implementation file */
788 : NS_IMPL_ISUPPORTS1(nsWebGLShaderPrecisionFormat, nsIWebGLShaderPrecisionFormat)
789 :
790 : nsWebGLShaderPrecisionFormat::nsWebGLShaderPrecisionFormat()
791 : {
792 : /* member initializers and constructor code */
793 : }
794 :
795 : nsWebGLShaderPrecisionFormat::~nsWebGLShaderPrecisionFormat()
796 : {
797 : /* destructor code */
798 : }
799 :
800 : /* readonly attribute WebGLint rangeMin; */
801 : NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetRangeMin(WebGLint *aRangeMin)
802 : {
803 : return NS_ERROR_NOT_IMPLEMENTED;
804 : }
805 :
806 : /* readonly attribute WebGLint rangeMax; */
807 : NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetRangeMax(WebGLint *aRangeMax)
808 : {
809 : return NS_ERROR_NOT_IMPLEMENTED;
810 : }
811 :
812 : /* readonly attribute WebGLint precision; */
813 : NS_IMETHODIMP nsWebGLShaderPrecisionFormat::GetPrecision(WebGLint *aPrecision)
814 : {
815 : return NS_ERROR_NOT_IMPLEMENTED;
816 : }
817 :
818 : /* End of implementation class template. */
819 : #endif
820 :
821 :
822 : /* starting interface: nsIWebGLUniformLocation */
823 : #define NS_IWEBGLUNIFORMLOCATION_IID_STR "d38b0467-623e-4c82-9140-5f14a3bd1bad"
824 :
825 : #define NS_IWEBGLUNIFORMLOCATION_IID \
826 : {0xd38b0467, 0x623e, 0x4c82, \
827 : { 0x91, 0x40, 0x5f, 0x14, 0xa3, 0xbd, 0x1b, 0xad }}
828 :
829 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLUniformLocation : public nsISupports {
830 : public:
831 :
832 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLUNIFORMLOCATION_IID)
833 :
834 : /* [noscript] attribute WebGLint location; */
835 : NS_IMETHOD GetLocation(WebGLint *aLocation) = 0;
836 : NS_IMETHOD SetLocation(WebGLint aLocation) = 0;
837 :
838 : };
839 :
840 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLUniformLocation, NS_IWEBGLUNIFORMLOCATION_IID)
841 :
842 : /* Use this macro when declaring classes that implement this interface. */
843 : #define NS_DECL_NSIWEBGLUNIFORMLOCATION \
844 : NS_IMETHOD GetLocation(WebGLint *aLocation); \
845 : NS_IMETHOD SetLocation(WebGLint aLocation);
846 :
847 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
848 : #define NS_FORWARD_NSIWEBGLUNIFORMLOCATION(_to) \
849 : NS_IMETHOD GetLocation(WebGLint *aLocation) { return _to GetLocation(aLocation); } \
850 : NS_IMETHOD SetLocation(WebGLint aLocation) { return _to SetLocation(aLocation); }
851 :
852 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
853 : #define NS_FORWARD_SAFE_NSIWEBGLUNIFORMLOCATION(_to) \
854 : NS_IMETHOD GetLocation(WebGLint *aLocation) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetLocation(aLocation); } \
855 : NS_IMETHOD SetLocation(WebGLint aLocation) { return !_to ? NS_ERROR_NULL_POINTER : _to->SetLocation(aLocation); }
856 :
857 : #if 0
858 : /* Use the code below as a template for the implementation class for this interface. */
859 :
860 : /* Header file */
861 : class nsWebGLUniformLocation : public nsIWebGLUniformLocation
862 : {
863 : public:
864 : NS_DECL_ISUPPORTS
865 : NS_DECL_NSIWEBGLUNIFORMLOCATION
866 :
867 : nsWebGLUniformLocation();
868 :
869 : private:
870 : ~nsWebGLUniformLocation();
871 :
872 : protected:
873 : /* additional members */
874 : };
875 :
876 : /* Implementation file */
877 : NS_IMPL_ISUPPORTS1(nsWebGLUniformLocation, nsIWebGLUniformLocation)
878 :
879 : nsWebGLUniformLocation::nsWebGLUniformLocation()
880 : {
881 : /* member initializers and constructor code */
882 : }
883 :
884 : nsWebGLUniformLocation::~nsWebGLUniformLocation()
885 : {
886 : /* destructor code */
887 : }
888 :
889 : /* [noscript] attribute WebGLint location; */
890 : NS_IMETHODIMP nsWebGLUniformLocation::GetLocation(WebGLint *aLocation)
891 : {
892 : return NS_ERROR_NOT_IMPLEMENTED;
893 : }
894 : NS_IMETHODIMP nsWebGLUniformLocation::SetLocation(WebGLint aLocation)
895 : {
896 : return NS_ERROR_NOT_IMPLEMENTED;
897 : }
898 :
899 : /* End of implementation class template. */
900 : #endif
901 :
902 :
903 : /* starting interface: nsIWebGLExtension */
904 : #define NS_IWEBGLEXTENSION_IID_STR "70814f32-a5c5-4b95-83d5-ac653bac3316"
905 :
906 : #define NS_IWEBGLEXTENSION_IID \
907 : {0x70814f32, 0xa5c5, 0x4b95, \
908 : { 0x83, 0xd5, 0xac, 0x65, 0x3b, 0xac, 0x33, 0x16 }}
909 :
910 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLExtension : public nsISupports {
911 : public:
912 :
913 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSION_IID)
914 :
915 : };
916 :
917 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtension, NS_IWEBGLEXTENSION_IID)
918 :
919 : /* Use this macro when declaring classes that implement this interface. */
920 : #define NS_DECL_NSIWEBGLEXTENSION \
921 : /* no methods! */
922 :
923 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
924 : #define NS_FORWARD_NSIWEBGLEXTENSION(_to) \
925 : /* no methods! */
926 :
927 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
928 : #define NS_FORWARD_SAFE_NSIWEBGLEXTENSION(_to) \
929 : /* no methods! */
930 :
931 : #if 0
932 : /* Use the code below as a template for the implementation class for this interface. */
933 :
934 : /* Header file */
935 : class nsWebGLExtension : public nsIWebGLExtension
936 : {
937 : public:
938 : NS_DECL_ISUPPORTS
939 : NS_DECL_NSIWEBGLEXTENSION
940 :
941 : nsWebGLExtension();
942 :
943 : private:
944 : ~nsWebGLExtension();
945 :
946 : protected:
947 : /* additional members */
948 : };
949 :
950 : /* Implementation file */
951 : NS_IMPL_ISUPPORTS1(nsWebGLExtension, nsIWebGLExtension)
952 :
953 : nsWebGLExtension::nsWebGLExtension()
954 : {
955 : /* member initializers and constructor code */
956 : }
957 :
958 : nsWebGLExtension::~nsWebGLExtension()
959 : {
960 : /* destructor code */
961 : }
962 :
963 : /* End of implementation class template. */
964 : #endif
965 :
966 :
967 : /* starting interface: nsIWebGLExtensionStandardDerivatives */
968 : #define NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID_STR "3de3dfd9-864a-4e4c-989b-2977eaa80b7b"
969 :
970 : #define NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID \
971 : {0x3de3dfd9, 0x864a, 0x4e4c, \
972 : { 0x98, 0x9b, 0x29, 0x77, 0xea, 0xa8, 0x0b, 0x7b }}
973 :
974 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLExtensionStandardDerivatives : public nsIWebGLExtension {
975 : public:
976 :
977 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID)
978 :
979 : enum {
980 : FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723U
981 : };
982 :
983 : };
984 :
985 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionStandardDerivatives, NS_IWEBGLEXTENSIONSTANDARDDERIVATIVES_IID)
986 :
987 : /* Use this macro when declaring classes that implement this interface. */
988 : #define NS_DECL_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES \
989 :
990 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
991 : #define NS_FORWARD_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES(_to) \
992 :
993 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
994 : #define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES(_to) \
995 :
996 : #if 0
997 : /* Use the code below as a template for the implementation class for this interface. */
998 :
999 : /* Header file */
1000 : class nsWebGLExtensionStandardDerivatives : public nsIWebGLExtensionStandardDerivatives
1001 : {
1002 : public:
1003 : NS_DECL_ISUPPORTS
1004 : NS_DECL_NSIWEBGLEXTENSIONSTANDARDDERIVATIVES
1005 :
1006 : nsWebGLExtensionStandardDerivatives();
1007 :
1008 : private:
1009 : ~nsWebGLExtensionStandardDerivatives();
1010 :
1011 : protected:
1012 : /* additional members */
1013 : };
1014 :
1015 : /* Implementation file */
1016 : NS_IMPL_ISUPPORTS1(nsWebGLExtensionStandardDerivatives, nsIWebGLExtensionStandardDerivatives)
1017 :
1018 : nsWebGLExtensionStandardDerivatives::nsWebGLExtensionStandardDerivatives()
1019 : {
1020 : /* member initializers and constructor code */
1021 : }
1022 :
1023 : nsWebGLExtensionStandardDerivatives::~nsWebGLExtensionStandardDerivatives()
1024 : {
1025 : /* destructor code */
1026 : }
1027 :
1028 : /* End of implementation class template. */
1029 : #endif
1030 :
1031 :
1032 : /* starting interface: nsIWebGLExtensionLoseContext */
1033 : #define NS_IWEBGLEXTENSIONLOSECONTEXT_IID_STR "b0afc2eb-0895-4509-98de-5c383d160694"
1034 :
1035 : #define NS_IWEBGLEXTENSIONLOSECONTEXT_IID \
1036 : {0xb0afc2eb, 0x0895, 0x4509, \
1037 : { 0x98, 0xde, 0x5c, 0x38, 0x3d, 0x16, 0x06, 0x94 }}
1038 :
1039 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLExtensionLoseContext : public nsIWebGLExtension {
1040 : public:
1041 :
1042 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONLOSECONTEXT_IID)
1043 :
1044 : /* void loseContext (); */
1045 : NS_SCRIPTABLE NS_IMETHOD LoseContext(void) = 0;
1046 :
1047 : /* void restoreContext (); */
1048 : NS_SCRIPTABLE NS_IMETHOD RestoreContext(void) = 0;
1049 :
1050 : };
1051 :
1052 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionLoseContext, NS_IWEBGLEXTENSIONLOSECONTEXT_IID)
1053 :
1054 : /* Use this macro when declaring classes that implement this interface. */
1055 : #define NS_DECL_NSIWEBGLEXTENSIONLOSECONTEXT \
1056 : NS_SCRIPTABLE NS_IMETHOD LoseContext(void); \
1057 : NS_SCRIPTABLE NS_IMETHOD RestoreContext(void);
1058 :
1059 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
1060 : #define NS_FORWARD_NSIWEBGLEXTENSIONLOSECONTEXT(_to) \
1061 : NS_SCRIPTABLE NS_IMETHOD LoseContext(void) { return _to LoseContext(); } \
1062 : NS_SCRIPTABLE NS_IMETHOD RestoreContext(void) { return _to RestoreContext(); }
1063 :
1064 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
1065 : #define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONLOSECONTEXT(_to) \
1066 : NS_SCRIPTABLE NS_IMETHOD LoseContext(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->LoseContext(); } \
1067 : NS_SCRIPTABLE NS_IMETHOD RestoreContext(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->RestoreContext(); }
1068 :
1069 : #if 0
1070 : /* Use the code below as a template for the implementation class for this interface. */
1071 :
1072 : /* Header file */
1073 : class nsWebGLExtensionLoseContext : public nsIWebGLExtensionLoseContext
1074 : {
1075 : public:
1076 : NS_DECL_ISUPPORTS
1077 : NS_DECL_NSIWEBGLEXTENSIONLOSECONTEXT
1078 :
1079 : nsWebGLExtensionLoseContext();
1080 :
1081 : private:
1082 : ~nsWebGLExtensionLoseContext();
1083 :
1084 : protected:
1085 : /* additional members */
1086 : };
1087 :
1088 : /* Implementation file */
1089 : NS_IMPL_ISUPPORTS1(nsWebGLExtensionLoseContext, nsIWebGLExtensionLoseContext)
1090 :
1091 : nsWebGLExtensionLoseContext::nsWebGLExtensionLoseContext()
1092 : {
1093 : /* member initializers and constructor code */
1094 : }
1095 :
1096 : nsWebGLExtensionLoseContext::~nsWebGLExtensionLoseContext()
1097 : {
1098 : /* destructor code */
1099 : }
1100 :
1101 : /* void loseContext (); */
1102 : NS_IMETHODIMP nsWebGLExtensionLoseContext::LoseContext()
1103 : {
1104 : return NS_ERROR_NOT_IMPLEMENTED;
1105 : }
1106 :
1107 : /* void restoreContext (); */
1108 : NS_IMETHODIMP nsWebGLExtensionLoseContext::RestoreContext()
1109 : {
1110 : return NS_ERROR_NOT_IMPLEMENTED;
1111 : }
1112 :
1113 : /* End of implementation class template. */
1114 : #endif
1115 :
1116 :
1117 : /* starting interface: nsIWebGLExtensionTextureFilterAnisotropic */
1118 : #define NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID_STR "73bfb64d-94bd-4a7a-9eab-6b6d32e57aa0"
1119 :
1120 : #define NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID \
1121 : {0x73bfb64d, 0x94bd, 0x4a7a, \
1122 : { 0x9e, 0xab, 0x6b, 0x6d, 0x32, 0xe5, 0x7a, 0xa0 }}
1123 :
1124 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIWebGLExtensionTextureFilterAnisotropic : public nsIWebGLExtension {
1125 : public:
1126 :
1127 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID)
1128 :
1129 : enum {
1130 : TEXTURE_MAX_ANISOTROPY_EXT = 34046U,
1131 : MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047U
1132 : };
1133 :
1134 : };
1135 :
1136 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIWebGLExtensionTextureFilterAnisotropic, NS_IWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC_IID)
1137 :
1138 : /* Use this macro when declaring classes that implement this interface. */
1139 : #define NS_DECL_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC \
1140 :
1141 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
1142 : #define NS_FORWARD_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC(_to) \
1143 :
1144 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
1145 : #define NS_FORWARD_SAFE_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC(_to) \
1146 :
1147 : #if 0
1148 : /* Use the code below as a template for the implementation class for this interface. */
1149 :
1150 : /* Header file */
1151 : class nsWebGLExtensionTextureFilterAnisotropic : public nsIWebGLExtensionTextureFilterAnisotropic
1152 : {
1153 : public:
1154 : NS_DECL_ISUPPORTS
1155 : NS_DECL_NSIWEBGLEXTENSIONTEXTUREFILTERANISOTROPIC
1156 :
1157 : nsWebGLExtensionTextureFilterAnisotropic();
1158 :
1159 : private:
1160 : ~nsWebGLExtensionTextureFilterAnisotropic();
1161 :
1162 : protected:
1163 : /* additional members */
1164 : };
1165 :
1166 : /* Implementation file */
1167 : NS_IMPL_ISUPPORTS1(nsWebGLExtensionTextureFilterAnisotropic, nsIWebGLExtensionTextureFilterAnisotropic)
1168 :
1169 : nsWebGLExtensionTextureFilterAnisotropic::nsWebGLExtensionTextureFilterAnisotropic()
1170 : {
1171 : /* member initializers and constructor code */
1172 : }
1173 :
1174 : nsWebGLExtensionTextureFilterAnisotropic::~nsWebGLExtensionTextureFilterAnisotropic()
1175 : {
1176 : /* destructor code */
1177 : }
1178 :
1179 : /* End of implementation class template. */
1180 : #endif
1181 :
1182 :
1183 : /* starting interface: nsIDOMWebGLRenderingContext */
1184 : #define NS_IDOMWEBGLRENDERINGCONTEXT_IID_STR "020474b1-2d3f-403b-b85d-11d9082ccd92"
1185 :
1186 : #define NS_IDOMWEBGLRENDERINGCONTEXT_IID \
1187 : {0x020474b1, 0x2d3f, 0x403b, \
1188 : { 0xb8, 0x5d, 0x11, 0xd9, 0x08, 0x2c, 0xcd, 0x92 }}
1189 :
1190 0 : class NS_NO_VTABLE NS_SCRIPTABLE nsIDOMWebGLRenderingContext : public nsISupports {
1191 : public:
1192 :
1193 : NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMWEBGLRENDERINGCONTEXT_IID)
1194 :
1195 : enum {
1196 : DEPTH_BUFFER_BIT = 256U,
1197 : STENCIL_BUFFER_BIT = 1024U,
1198 : COLOR_BUFFER_BIT = 16384U,
1199 : POINTS = 0U,
1200 : LINES = 1U,
1201 : LINE_LOOP = 2U,
1202 : LINE_STRIP = 3U,
1203 : TRIANGLES = 4U,
1204 : TRIANGLE_STRIP = 5U,
1205 : TRIANGLE_FAN = 6U,
1206 : ZERO = 0U,
1207 : ONE = 1U,
1208 : SRC_COLOR = 768U,
1209 : ONE_MINUS_SRC_COLOR = 769U,
1210 : SRC_ALPHA = 770U,
1211 : ONE_MINUS_SRC_ALPHA = 771U,
1212 : DST_ALPHA = 772U,
1213 : ONE_MINUS_DST_ALPHA = 773U,
1214 : DST_COLOR = 774U,
1215 : ONE_MINUS_DST_COLOR = 775U,
1216 : SRC_ALPHA_SATURATE = 776U,
1217 : FUNC_ADD = 32774U,
1218 : BLEND_EQUATION = 32777U,
1219 : BLEND_EQUATION_RGB = 32777U,
1220 : BLEND_EQUATION_ALPHA = 34877U,
1221 : FUNC_SUBTRACT = 32778U,
1222 : FUNC_REVERSE_SUBTRACT = 32779U,
1223 : BLEND_DST_RGB = 32968U,
1224 : BLEND_SRC_RGB = 32969U,
1225 : BLEND_DST_ALPHA = 32970U,
1226 : BLEND_SRC_ALPHA = 32971U,
1227 : CONSTANT_COLOR = 32769U,
1228 : ONE_MINUS_CONSTANT_COLOR = 32770U,
1229 : CONSTANT_ALPHA = 32771U,
1230 : ONE_MINUS_CONSTANT_ALPHA = 32772U,
1231 : BLEND_COLOR = 32773U,
1232 : ARRAY_BUFFER = 34962U,
1233 : ELEMENT_ARRAY_BUFFER = 34963U,
1234 : ARRAY_BUFFER_BINDING = 34964U,
1235 : ELEMENT_ARRAY_BUFFER_BINDING = 34965U,
1236 : STREAM_DRAW = 35040U,
1237 : STATIC_DRAW = 35044U,
1238 : DYNAMIC_DRAW = 35048U,
1239 : BUFFER_SIZE = 34660U,
1240 : BUFFER_USAGE = 34661U,
1241 : CURRENT_VERTEX_ATTRIB = 34342U,
1242 : FRONT = 1028U,
1243 : BACK = 1029U,
1244 : FRONT_AND_BACK = 1032U,
1245 : TEXTURE_2D = 3553U,
1246 : CULL_FACE = 2884U,
1247 : BLEND = 3042U,
1248 : DITHER = 3024U,
1249 : STENCIL_TEST = 2960U,
1250 : DEPTH_TEST = 2929U,
1251 : SCISSOR_TEST = 3089U,
1252 : POLYGON_OFFSET_FILL = 32823U,
1253 : SAMPLE_ALPHA_TO_COVERAGE = 32926U,
1254 : SAMPLE_COVERAGE = 32928U,
1255 : NO_ERROR = 0U,
1256 : INVALID_ENUM = 1280U,
1257 : INVALID_VALUE = 1281U,
1258 : INVALID_OPERATION = 1282U,
1259 : OUT_OF_MEMORY = 1285U,
1260 : CW = 2304U,
1261 : CCW = 2305U,
1262 : LINE_WIDTH = 2849U,
1263 : ALIASED_POINT_SIZE_RANGE = 33901U,
1264 : ALIASED_LINE_WIDTH_RANGE = 33902U,
1265 : CULL_FACE_MODE = 2885U,
1266 : FRONT_FACE = 2886U,
1267 : DEPTH_RANGE = 2928U,
1268 : DEPTH_WRITEMASK = 2930U,
1269 : DEPTH_CLEAR_VALUE = 2931U,
1270 : DEPTH_FUNC = 2932U,
1271 : STENCIL_CLEAR_VALUE = 2961U,
1272 : STENCIL_FUNC = 2962U,
1273 : STENCIL_FAIL = 2964U,
1274 : STENCIL_PASS_DEPTH_FAIL = 2965U,
1275 : STENCIL_PASS_DEPTH_PASS = 2966U,
1276 : STENCIL_REF = 2967U,
1277 : STENCIL_VALUE_MASK = 2963U,
1278 : STENCIL_WRITEMASK = 2968U,
1279 : STENCIL_BACK_FUNC = 34816U,
1280 : STENCIL_BACK_FAIL = 34817U,
1281 : STENCIL_BACK_PASS_DEPTH_FAIL = 34818U,
1282 : STENCIL_BACK_PASS_DEPTH_PASS = 34819U,
1283 : STENCIL_BACK_REF = 36003U,
1284 : STENCIL_BACK_VALUE_MASK = 36004U,
1285 : STENCIL_BACK_WRITEMASK = 36005U,
1286 : SCISSOR_BOX = 3088U,
1287 : COLOR_CLEAR_VALUE = 3106U,
1288 : COLOR_WRITEMASK = 3107U,
1289 : UNPACK_ALIGNMENT = 3317U,
1290 : PACK_ALIGNMENT = 3333U,
1291 : MAX_TEXTURE_SIZE = 3379U,
1292 : MAX_VIEWPORT_DIMS = 3386U,
1293 : SUBPIXEL_BITS = 3408U,
1294 : RED_BITS = 3410U,
1295 : GREEN_BITS = 3411U,
1296 : BLUE_BITS = 3412U,
1297 : ALPHA_BITS = 3413U,
1298 : DEPTH_BITS = 3414U,
1299 : STENCIL_BITS = 3415U,
1300 : POLYGON_OFFSET_UNITS = 10752U,
1301 : POLYGON_OFFSET_FACTOR = 32824U,
1302 : TEXTURE_BINDING_2D = 32873U,
1303 : SAMPLE_BUFFERS = 32936U,
1304 : SAMPLES = 32937U,
1305 : SAMPLE_COVERAGE_VALUE = 32938U,
1306 : SAMPLE_COVERAGE_INVERT = 32939U,
1307 : NUM_COMPRESSED_TEXTURE_FORMATS = 34466U,
1308 : COMPRESSED_TEXTURE_FORMATS = 34467U,
1309 : DONT_CARE = 4352U,
1310 : FASTEST = 4353U,
1311 : NICEST = 4354U,
1312 : GENERATE_MIPMAP_HINT = 33170U,
1313 : BYTE = 5120U,
1314 : UNSIGNED_BYTE = 5121U,
1315 : SHORT = 5122U,
1316 : UNSIGNED_SHORT = 5123U,
1317 : INT = 5124U,
1318 : UNSIGNED_INT = 5125U,
1319 : FLOAT = 5126U,
1320 : DEPTH_COMPONENT = 6402U,
1321 : ALPHA = 6406U,
1322 : RGB = 6407U,
1323 : RGBA = 6408U,
1324 : LUMINANCE = 6409U,
1325 : LUMINANCE_ALPHA = 6410U,
1326 : UNSIGNED_SHORT_4_4_4_4 = 32819U,
1327 : UNSIGNED_SHORT_5_5_5_1 = 32820U,
1328 : UNSIGNED_SHORT_5_6_5 = 33635U,
1329 : FRAGMENT_SHADER = 35632U,
1330 : VERTEX_SHADER = 35633U,
1331 : MAX_VERTEX_ATTRIBS = 34921U,
1332 : MAX_VERTEX_UNIFORM_VECTORS = 36347U,
1333 : MAX_VARYING_VECTORS = 36348U,
1334 : MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661U,
1335 : MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660U,
1336 : MAX_TEXTURE_IMAGE_UNITS = 34930U,
1337 : MAX_FRAGMENT_UNIFORM_VECTORS = 36349U,
1338 : SHADER_TYPE = 35663U,
1339 : DELETE_STATUS = 35712U,
1340 : LINK_STATUS = 35714U,
1341 : VALIDATE_STATUS = 35715U,
1342 : ATTACHED_SHADERS = 35717U,
1343 : ACTIVE_UNIFORMS = 35718U,
1344 : ACTIVE_ATTRIBUTES = 35721U,
1345 : SHADING_LANGUAGE_VERSION = 35724U,
1346 : CURRENT_PROGRAM = 35725U,
1347 : NEVER = 512U,
1348 : LESS = 513U,
1349 : EQUAL = 514U,
1350 : LEQUAL = 515U,
1351 : GREATER = 516U,
1352 : NOTEQUAL = 517U,
1353 : GEQUAL = 518U,
1354 : ALWAYS = 519U,
1355 : KEEP = 7680U,
1356 : REPLACE = 7681U,
1357 : INCR = 7682U,
1358 : DECR = 7683U,
1359 : INVERT = 5386U,
1360 : INCR_WRAP = 34055U,
1361 : DECR_WRAP = 34056U,
1362 : VENDOR = 7936U,
1363 : RENDERER = 7937U,
1364 : VERSION = 7938U,
1365 : EXTENSIONS = 7939U,
1366 : NEAREST = 9728U,
1367 : LINEAR = 9729U,
1368 : NEAREST_MIPMAP_NEAREST = 9984U,
1369 : LINEAR_MIPMAP_NEAREST = 9985U,
1370 : NEAREST_MIPMAP_LINEAR = 9986U,
1371 : LINEAR_MIPMAP_LINEAR = 9987U,
1372 : TEXTURE_MAG_FILTER = 10240U,
1373 : TEXTURE_MIN_FILTER = 10241U,
1374 : TEXTURE_WRAP_S = 10242U,
1375 : TEXTURE_WRAP_T = 10243U,
1376 : TEXTURE = 5890U,
1377 : TEXTURE_CUBE_MAP = 34067U,
1378 : TEXTURE_BINDING_CUBE_MAP = 34068U,
1379 : TEXTURE_CUBE_MAP_POSITIVE_X = 34069U,
1380 : TEXTURE_CUBE_MAP_NEGATIVE_X = 34070U,
1381 : TEXTURE_CUBE_MAP_POSITIVE_Y = 34071U,
1382 : TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072U,
1383 : TEXTURE_CUBE_MAP_POSITIVE_Z = 34073U,
1384 : TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074U,
1385 : MAX_CUBE_MAP_TEXTURE_SIZE = 34076U,
1386 : TEXTURE0 = 33984U,
1387 : TEXTURE1 = 33985U,
1388 : TEXTURE2 = 33986U,
1389 : TEXTURE3 = 33987U,
1390 : TEXTURE4 = 33988U,
1391 : TEXTURE5 = 33989U,
1392 : TEXTURE6 = 33990U,
1393 : TEXTURE7 = 33991U,
1394 : TEXTURE8 = 33992U,
1395 : TEXTURE9 = 33993U,
1396 : TEXTURE10 = 33994U,
1397 : TEXTURE11 = 33995U,
1398 : TEXTURE12 = 33996U,
1399 : TEXTURE13 = 33997U,
1400 : TEXTURE14 = 33998U,
1401 : TEXTURE15 = 33999U,
1402 : TEXTURE16 = 34000U,
1403 : TEXTURE17 = 34001U,
1404 : TEXTURE18 = 34002U,
1405 : TEXTURE19 = 34003U,
1406 : TEXTURE20 = 34004U,
1407 : TEXTURE21 = 34005U,
1408 : TEXTURE22 = 34006U,
1409 : TEXTURE23 = 34007U,
1410 : TEXTURE24 = 34008U,
1411 : TEXTURE25 = 34009U,
1412 : TEXTURE26 = 34010U,
1413 : TEXTURE27 = 34011U,
1414 : TEXTURE28 = 34012U,
1415 : TEXTURE29 = 34013U,
1416 : TEXTURE30 = 34014U,
1417 : TEXTURE31 = 34015U,
1418 : ACTIVE_TEXTURE = 34016U,
1419 : REPEAT = 10497U,
1420 : CLAMP_TO_EDGE = 33071U,
1421 : MIRRORED_REPEAT = 33648U,
1422 : FLOAT_VEC2 = 35664U,
1423 : FLOAT_VEC3 = 35665U,
1424 : FLOAT_VEC4 = 35666U,
1425 : INT_VEC2 = 35667U,
1426 : INT_VEC3 = 35668U,
1427 : INT_VEC4 = 35669U,
1428 : BOOL = 35670U,
1429 : BOOL_VEC2 = 35671U,
1430 : BOOL_VEC3 = 35672U,
1431 : BOOL_VEC4 = 35673U,
1432 : FLOAT_MAT2 = 35674U,
1433 : FLOAT_MAT3 = 35675U,
1434 : FLOAT_MAT4 = 35676U,
1435 : SAMPLER_2D = 35678U,
1436 : SAMPLER_CUBE = 35680U,
1437 : VERTEX_ATTRIB_ARRAY_ENABLED = 34338U,
1438 : VERTEX_ATTRIB_ARRAY_SIZE = 34339U,
1439 : VERTEX_ATTRIB_ARRAY_STRIDE = 34340U,
1440 : VERTEX_ATTRIB_ARRAY_TYPE = 34341U,
1441 : VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922U,
1442 : VERTEX_ATTRIB_ARRAY_POINTER = 34373U,
1443 : VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975U,
1444 : COMPILE_STATUS = 35713U,
1445 : SHADER_COMPILER = 36346U,
1446 : LOW_FLOAT = 36336U,
1447 : MEDIUM_FLOAT = 36337U,
1448 : HIGH_FLOAT = 36338U,
1449 : LOW_INT = 36339U,
1450 : MEDIUM_INT = 36340U,
1451 : HIGH_INT = 36341U,
1452 : FRAMEBUFFER = 36160U,
1453 : RENDERBUFFER = 36161U,
1454 : RGBA4 = 32854U,
1455 : RGB5_A1 = 32855U,
1456 : RGB565 = 36194U,
1457 : DEPTH_COMPONENT16 = 33189U,
1458 : STENCIL_INDEX = 6401U,
1459 : STENCIL_INDEX8 = 36168U,
1460 : DEPTH_STENCIL = 34041U,
1461 : RENDERBUFFER_WIDTH = 36162U,
1462 : RENDERBUFFER_HEIGHT = 36163U,
1463 : RENDERBUFFER_INTERNAL_FORMAT = 36164U,
1464 : RENDERBUFFER_RED_SIZE = 36176U,
1465 : RENDERBUFFER_GREEN_SIZE = 36177U,
1466 : RENDERBUFFER_BLUE_SIZE = 36178U,
1467 : RENDERBUFFER_ALPHA_SIZE = 36179U,
1468 : RENDERBUFFER_DEPTH_SIZE = 36180U,
1469 : RENDERBUFFER_STENCIL_SIZE = 36181U,
1470 : FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048U,
1471 : FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049U,
1472 : FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050U,
1473 : FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051U,
1474 : COLOR_ATTACHMENT0 = 36064U,
1475 : DEPTH_ATTACHMENT = 36096U,
1476 : STENCIL_ATTACHMENT = 36128U,
1477 : DEPTH_STENCIL_ATTACHMENT = 33306U,
1478 : NONE = 0U,
1479 : FRAMEBUFFER_COMPLETE = 36053U,
1480 : FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054U,
1481 : FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055U,
1482 : FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057U,
1483 : FRAMEBUFFER_UNSUPPORTED = 36061U,
1484 : FRAMEBUFFER_BINDING = 36006U,
1485 : RENDERBUFFER_BINDING = 36007U,
1486 : MAX_RENDERBUFFER_SIZE = 34024U,
1487 : INVALID_FRAMEBUFFER_OPERATION = 1286U,
1488 : UNPACK_FLIP_Y_WEBGL = 37440U,
1489 : UNPACK_PREMULTIPLY_ALPHA_WEBGL = 37441U,
1490 : CONTEXT_LOST_WEBGL = 37442U,
1491 : UNPACK_COLORSPACE_CONVERSION_WEBGL = 37443U,
1492 : BROWSER_DEFAULT_WEBGL = 37444U
1493 : };
1494 :
1495 : /* readonly attribute nsIDOMHTMLCanvasElement canvas; */
1496 : NS_SCRIPTABLE NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) = 0;
1497 :
1498 : /* jsval getContextAttributes (); */
1499 : NS_SCRIPTABLE NS_IMETHOD GetContextAttributes(JS::Value *_retval NS_OUTPARAM) = 0;
1500 :
1501 : /* void activeTexture (in WebGLenum texture); */
1502 : NS_SCRIPTABLE NS_IMETHOD ActiveTexture(WebGLenum texture) = 0;
1503 :
1504 : /* void attachShader ([optional] in nsIWebGLProgram program, [optional] in nsIWebGLShader shader); */
1505 : NS_SCRIPTABLE NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) = 0;
1506 :
1507 : /* void bindAttribLocation (in nsIWebGLProgram program, in WebGLuint index, in DOMString name); */
1508 : NS_SCRIPTABLE NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) = 0;
1509 :
1510 : /* void bindBuffer (in WebGLenum target, in nsIWebGLBuffer buffer); */
1511 : NS_SCRIPTABLE NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) = 0;
1512 :
1513 : /* void bindFramebuffer (in WebGLenum target, in nsIWebGLFramebuffer framebuffer); */
1514 : NS_SCRIPTABLE NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) = 0;
1515 :
1516 : /* void bindRenderbuffer (in WebGLenum target, in nsIWebGLRenderbuffer renderbuffer); */
1517 : NS_SCRIPTABLE NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) = 0;
1518 :
1519 : /* void bindTexture (in WebGLenum target, in nsIWebGLTexture texture); */
1520 : NS_SCRIPTABLE NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) = 0;
1521 :
1522 : /* void blendColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
1523 : NS_SCRIPTABLE NS_IMETHOD BlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) = 0;
1524 :
1525 : /* void blendEquation (in WebGLenum mode); */
1526 : NS_SCRIPTABLE NS_IMETHOD BlendEquation(WebGLenum mode) = 0;
1527 :
1528 : /* void blendEquationSeparate (in WebGLenum modeRGB, in WebGLenum modeAlpha); */
1529 : NS_SCRIPTABLE NS_IMETHOD BlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) = 0;
1530 :
1531 : /* void blendFunc (in WebGLenum sfactor, in WebGLenum dfactor); */
1532 : NS_SCRIPTABLE NS_IMETHOD BlendFunc(WebGLenum sfactor, WebGLenum dfactor) = 0;
1533 :
1534 : /* void blendFuncSeparate (in WebGLenum srcRGB, in WebGLenum dstRGB, in WebGLenum srcAlpha, in WebGLenum dstAlpha); */
1535 : NS_SCRIPTABLE NS_IMETHOD BlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) = 0;
1536 :
1537 : /* void bufferData ([optional] in long dummy); */
1538 : NS_SCRIPTABLE NS_IMETHOD BufferData(PRInt32 dummy) = 0;
1539 :
1540 : /* [noscript] void bufferData_size (in WebGLenum target, in WebGLsizei size, in WebGLenum usage); */
1541 : NS_IMETHOD BufferData_size(WebGLenum target, WebGLsizei size, WebGLenum usage) = 0;
1542 :
1543 : /* [noscript] void bufferData_buf (in WebGLenum target, in WebGLJSObjectPtr data, in WebGLenum usage); */
1544 : NS_IMETHOD BufferData_buf(WebGLenum target, JSObject *data, WebGLenum usage) = 0;
1545 :
1546 : /* [noscript] void bufferData_array (in WebGLenum target, in WebGLJSObjectPtr data, in WebGLenum usage); */
1547 : NS_IMETHOD BufferData_array(WebGLenum target, JSObject *data, WebGLenum usage) = 0;
1548 :
1549 : /* [noscript] void bufferData_null (); */
1550 : NS_IMETHOD BufferData_null(void) = 0;
1551 :
1552 : /* void bufferSubData ([optional] in long dummy); */
1553 : NS_SCRIPTABLE NS_IMETHOD BufferSubData(PRInt32 dummy) = 0;
1554 :
1555 : /* [noscript] void bufferSubData_buf (in WebGLenum target, in long offset, in WebGLJSObjectPtr data); */
1556 : NS_IMETHOD BufferSubData_buf(WebGLenum target, PRInt32 offset, JSObject *data) = 0;
1557 :
1558 : /* [noscript] void bufferSubData_array (in WebGLenum target, in long offset, in WebGLJSObjectPtr data); */
1559 : NS_IMETHOD BufferSubData_array(WebGLenum target, PRInt32 offset, JSObject *data) = 0;
1560 :
1561 : /* [noscript] void bufferSubData_null (); */
1562 : NS_IMETHOD BufferSubData_null(void) = 0;
1563 :
1564 : /* WebGLenum checkFramebufferStatus (in WebGLenum target); */
1565 : NS_SCRIPTABLE NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval NS_OUTPARAM) = 0;
1566 :
1567 : /* void clear (in WebGLbitfield mask); */
1568 : NS_SCRIPTABLE NS_IMETHOD Clear(WebGLbitfield mask) = 0;
1569 :
1570 : /* void clearColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
1571 : NS_SCRIPTABLE NS_IMETHOD ClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) = 0;
1572 :
1573 : /* void clearDepth (in WebGLclampf depth); */
1574 : NS_SCRIPTABLE NS_IMETHOD ClearDepth(WebGLclampf depth) = 0;
1575 :
1576 : /* void clearStencil (in WebGLint s); */
1577 : NS_SCRIPTABLE NS_IMETHOD ClearStencil(WebGLint s) = 0;
1578 :
1579 : /* void colorMask (in WebGLboolean red, in WebGLboolean green, in WebGLboolean blue, in WebGLboolean alpha); */
1580 : NS_SCRIPTABLE NS_IMETHOD ColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) = 0;
1581 :
1582 : /* void compileShader ([optional] in nsIWebGLShader shader); */
1583 : NS_SCRIPTABLE NS_IMETHOD CompileShader(nsIWebGLShader *shader) = 0;
1584 :
1585 : /* void compressedTexImage2D ([optional] in long dummy); */
1586 : NS_SCRIPTABLE NS_IMETHOD CompressedTexImage2D(PRInt32 dummy) = 0;
1587 :
1588 : /* [noscript] void compressedTexImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLJSObjectPtr pixels); */
1589 : NS_IMETHOD CompressedTexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, JSObject *pixels) = 0;
1590 :
1591 : /* void compressedTexSubImage2D ([optional] in long dummy); */
1592 : NS_SCRIPTABLE NS_IMETHOD CompressedTexSubImage2D(PRInt32 dummy) = 0;
1593 :
1594 : /* [noscript] void compressedTexSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLJSObjectPtr pixels); */
1595 : NS_IMETHOD CompressedTexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, JSObject *pixels) = 0;
1596 :
1597 : /* void copyTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLint border); */
1598 : NS_SCRIPTABLE NS_IMETHOD CopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) = 0;
1599 :
1600 : /* void copyTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
1601 : NS_SCRIPTABLE NS_IMETHOD CopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
1602 :
1603 : /* nsIWebGLBuffer createBuffer (); */
1604 : NS_SCRIPTABLE NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval NS_OUTPARAM) = 0;
1605 :
1606 : /* nsIWebGLProgram createProgram (); */
1607 : NS_SCRIPTABLE NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval NS_OUTPARAM) = 0;
1608 :
1609 : /* nsIWebGLFramebuffer createFramebuffer (); */
1610 : NS_SCRIPTABLE NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval NS_OUTPARAM) = 0;
1611 :
1612 : /* nsIWebGLRenderbuffer createRenderbuffer (); */
1613 : NS_SCRIPTABLE NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval NS_OUTPARAM) = 0;
1614 :
1615 : /* nsIWebGLShader createShader (in WebGLenum type); */
1616 : NS_SCRIPTABLE NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval NS_OUTPARAM) = 0;
1617 :
1618 : /* nsIWebGLTexture createTexture (); */
1619 : NS_SCRIPTABLE NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval NS_OUTPARAM) = 0;
1620 :
1621 : /* void cullFace (in WebGLenum mode); */
1622 : NS_SCRIPTABLE NS_IMETHOD CullFace(WebGLenum mode) = 0;
1623 :
1624 : /* void deleteBuffer (in nsIWebGLBuffer buffer); */
1625 : NS_SCRIPTABLE NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) = 0;
1626 :
1627 : /* void deleteProgram (in nsIWebGLProgram program); */
1628 : NS_SCRIPTABLE NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) = 0;
1629 :
1630 : /* void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer); */
1631 : NS_SCRIPTABLE NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) = 0;
1632 :
1633 : /* void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
1634 : NS_SCRIPTABLE NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) = 0;
1635 :
1636 : /* void deleteShader (in nsIWebGLShader shader); */
1637 : NS_SCRIPTABLE NS_IMETHOD DeleteShader(nsIWebGLShader *shader) = 0;
1638 :
1639 : /* void deleteTexture (in nsIWebGLTexture texture); */
1640 : NS_SCRIPTABLE NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) = 0;
1641 :
1642 : /* void depthFunc (in WebGLenum func); */
1643 : NS_SCRIPTABLE NS_IMETHOD DepthFunc(WebGLenum func) = 0;
1644 :
1645 : /* void depthMask (in WebGLboolean flag); */
1646 : NS_SCRIPTABLE NS_IMETHOD DepthMask(WebGLboolean flag) = 0;
1647 :
1648 : /* void depthRange (in WebGLclampf zNear, in WebGLclampf zFar); */
1649 : NS_SCRIPTABLE NS_IMETHOD DepthRange(WebGLclampf zNear, WebGLclampf zFar) = 0;
1650 :
1651 : /* void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); */
1652 : NS_SCRIPTABLE NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) = 0;
1653 :
1654 : /* void disable (in WebGLenum cap); */
1655 : NS_SCRIPTABLE NS_IMETHOD Disable(WebGLenum cap) = 0;
1656 :
1657 : /* void disableVertexAttribArray (in WebGLuint index); */
1658 : NS_SCRIPTABLE NS_IMETHOD DisableVertexAttribArray(WebGLuint index) = 0;
1659 :
1660 : /* void drawArrays (in WebGLenum mode, in WebGLint first, in WebGLsizei count); */
1661 : NS_SCRIPTABLE NS_IMETHOD DrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) = 0;
1662 :
1663 : /* void drawElements (in WebGLenum mode, in WebGLsizei count, in WebGLenum type, in WebGLint offset); */
1664 : NS_SCRIPTABLE NS_IMETHOD DrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLint offset) = 0;
1665 :
1666 : /* void enable (in WebGLenum cap); */
1667 : NS_SCRIPTABLE NS_IMETHOD Enable(WebGLenum cap) = 0;
1668 :
1669 : /* void enableVertexAttribArray (in WebGLuint index); */
1670 : NS_SCRIPTABLE NS_IMETHOD EnableVertexAttribArray(WebGLuint index) = 0;
1671 :
1672 : /* void finish (); */
1673 : NS_SCRIPTABLE NS_IMETHOD Finish(void) = 0;
1674 :
1675 : /* void flush (); */
1676 : NS_SCRIPTABLE NS_IMETHOD Flush(void) = 0;
1677 :
1678 : /* void framebufferRenderbuffer (in WebGLenum target, in WebGLenum attachment, in WebGLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); */
1679 : NS_SCRIPTABLE NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) = 0;
1680 :
1681 : /* void framebufferTexture2D (in WebGLenum target, in WebGLenum attachment, in WebGLenum textarget, in nsIWebGLTexture texture, in WebGLint level); */
1682 : NS_SCRIPTABLE NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) = 0;
1683 :
1684 : /* void frontFace (in WebGLenum mode); */
1685 : NS_SCRIPTABLE NS_IMETHOD FrontFace(WebGLenum mode) = 0;
1686 :
1687 : /* void generateMipmap (in WebGLenum target); */
1688 : NS_SCRIPTABLE NS_IMETHOD GenerateMipmap(WebGLenum target) = 0;
1689 :
1690 : /* nsIWebGLActiveInfo getActiveAttrib (in nsIWebGLProgram program, in PRUint32 index); */
1691 : NS_SCRIPTABLE NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) = 0;
1692 :
1693 : /* nsIWebGLActiveInfo getActiveUniform (in nsIWebGLProgram program, in PRUint32 index); */
1694 : NS_SCRIPTABLE NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) = 0;
1695 :
1696 : /* nsIVariant getAttachedShaders (in nsIWebGLProgram program); */
1697 : NS_SCRIPTABLE NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval NS_OUTPARAM) = 0;
1698 :
1699 : /* WebGLint getAttribLocation (in nsIWebGLProgram program, in DOMString name); */
1700 : NS_SCRIPTABLE NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval NS_OUTPARAM) = 0;
1701 :
1702 : /* nsIVariant getParameter (in WebGLenum pname); */
1703 : NS_SCRIPTABLE NS_IMETHOD GetParameter(WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1704 :
1705 : /* nsIVariant getBufferParameter (in WebGLenum target, in WebGLenum pname); */
1706 : NS_SCRIPTABLE NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1707 :
1708 : /* WebGLenum getError (); */
1709 : NS_SCRIPTABLE NS_IMETHOD GetError(WebGLenum *_retval NS_OUTPARAM) = 0;
1710 :
1711 : /* nsIVariant getFramebufferAttachmentParameter (in WebGLenum target, in WebGLenum attachment, in WebGLenum pname); */
1712 : NS_SCRIPTABLE NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1713 :
1714 : /* nsIVariant getProgramParameter (in nsIWebGLProgram program, in WebGLenum pname); */
1715 : NS_SCRIPTABLE NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1716 :
1717 : /* DOMString getProgramInfoLog (in nsIWebGLProgram program); */
1718 : NS_SCRIPTABLE NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval NS_OUTPARAM) = 0;
1719 :
1720 : /* nsIVariant getRenderbufferParameter (in WebGLenum target, in WebGLenum pname); */
1721 : NS_SCRIPTABLE NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1722 :
1723 : /* nsIVariant getShaderParameter (in nsIWebGLShader shader, in WebGLenum pname); */
1724 : NS_SCRIPTABLE NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1725 :
1726 : /* DOMString getShaderInfoLog (in nsIWebGLShader shader); */
1727 : NS_SCRIPTABLE NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) = 0;
1728 :
1729 : /* nsIWebGLShaderPrecisionFormat getShaderPrecisionFormat (in WebGLenum shadertype, in WebGLenum precisiontype); */
1730 : NS_SCRIPTABLE NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval NS_OUTPARAM) = 0;
1731 :
1732 : /* DOMString getShaderSource (in nsIWebGLShader shader); */
1733 : NS_SCRIPTABLE NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) = 0;
1734 :
1735 : /* nsIVariant getTexParameter (in WebGLenum target, in WebGLenum pname); */
1736 : NS_SCRIPTABLE NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1737 :
1738 : /* nsIVariant getUniform (in nsIWebGLProgram program, in nsIWebGLUniformLocation location); */
1739 : NS_SCRIPTABLE NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, nsIVariant * *_retval NS_OUTPARAM) = 0;
1740 :
1741 : /* nsIWebGLUniformLocation getUniformLocation (in nsIWebGLProgram program, in DOMString name); */
1742 : NS_SCRIPTABLE NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval NS_OUTPARAM) = 0;
1743 :
1744 : /* nsIVariant getVertexAttrib (in WebGLuint index, in WebGLenum pname); */
1745 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) = 0;
1746 :
1747 : /* WebGLuint getVertexAttribOffset (in WebGLuint index, in WebGLenum pname); */
1748 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval NS_OUTPARAM) = 0;
1749 :
1750 : /* void hint (in WebGLenum target, in WebGLenum mode); */
1751 : NS_SCRIPTABLE NS_IMETHOD Hint(WebGLenum target, WebGLenum mode) = 0;
1752 :
1753 : /* WebGLboolean isBuffer (in nsIWebGLBuffer buffer); */
1754 : NS_SCRIPTABLE NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval NS_OUTPARAM) = 0;
1755 :
1756 : /* WebGLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer); */
1757 : NS_SCRIPTABLE NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval NS_OUTPARAM) = 0;
1758 :
1759 : /* WebGLboolean isProgram (in nsIWebGLProgram program); */
1760 : NS_SCRIPTABLE NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval NS_OUTPARAM) = 0;
1761 :
1762 : /* WebGLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
1763 : NS_SCRIPTABLE NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval NS_OUTPARAM) = 0;
1764 :
1765 : /* WebGLboolean isShader (in nsIWebGLShader shader); */
1766 : NS_SCRIPTABLE NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval NS_OUTPARAM) = 0;
1767 :
1768 : /* WebGLboolean isTexture (in nsIWebGLTexture texture); */
1769 : NS_SCRIPTABLE NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval NS_OUTPARAM) = 0;
1770 :
1771 : /* WebGLboolean isEnabled (in WebGLenum cap); */
1772 : NS_SCRIPTABLE NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval NS_OUTPARAM) = 0;
1773 :
1774 : /* void lineWidth (in WebGLfloat width); */
1775 : NS_SCRIPTABLE NS_IMETHOD LineWidth(WebGLfloat width) = 0;
1776 :
1777 : /* void linkProgram ([optional] in nsIWebGLProgram program); */
1778 : NS_SCRIPTABLE NS_IMETHOD LinkProgram(nsIWebGLProgram *program) = 0;
1779 :
1780 : /* void pixelStorei (in WebGLenum pname, in WebGLint param); */
1781 : NS_SCRIPTABLE NS_IMETHOD PixelStorei(WebGLenum pname, WebGLint param) = 0;
1782 :
1783 : /* void polygonOffset (in WebGLfloat factor, in WebGLfloat units); */
1784 : NS_SCRIPTABLE NS_IMETHOD PolygonOffset(WebGLfloat factor, WebGLfloat units) = 0;
1785 :
1786 : /* void readPixels ([optional] in long dummy); */
1787 : NS_SCRIPTABLE NS_IMETHOD ReadPixels(PRInt32 dummy) = 0;
1788 :
1789 : /* [noscript] void readPixels_array (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
1790 : NS_IMETHOD ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) = 0;
1791 :
1792 : /* void renderbufferStorage (in WebGLenum target, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height); */
1793 : NS_SCRIPTABLE NS_IMETHOD RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) = 0;
1794 :
1795 : /* void sampleCoverage (in WebGLclampf value, in WebGLboolean invert); */
1796 : NS_SCRIPTABLE NS_IMETHOD SampleCoverage(WebGLclampf value, WebGLboolean invert) = 0;
1797 :
1798 : /* void scissor (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
1799 : NS_SCRIPTABLE NS_IMETHOD Scissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
1800 :
1801 : /* void shaderSource ([optional] in nsIWebGLShader shader, [optional] in DOMString source); */
1802 : NS_SCRIPTABLE NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) = 0;
1803 :
1804 : /* void stencilFunc (in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
1805 : NS_SCRIPTABLE NS_IMETHOD StencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) = 0;
1806 :
1807 : /* void stencilFuncSeparate (in WebGLenum face, in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
1808 : NS_SCRIPTABLE NS_IMETHOD StencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) = 0;
1809 :
1810 : /* void stencilMask (in WebGLuint mask); */
1811 : NS_SCRIPTABLE NS_IMETHOD StencilMask(WebGLuint mask) = 0;
1812 :
1813 : /* void stencilMaskSeparate (in WebGLenum face, in WebGLuint mask); */
1814 : NS_SCRIPTABLE NS_IMETHOD StencilMaskSeparate(WebGLenum face, WebGLuint mask) = 0;
1815 :
1816 : /* void stencilOp (in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
1817 : NS_SCRIPTABLE NS_IMETHOD StencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) = 0;
1818 :
1819 : /* void stencilOpSeparate (in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
1820 : NS_SCRIPTABLE NS_IMETHOD StencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) = 0;
1821 :
1822 : /* void texImage2D ([optional] in long dummy); */
1823 : NS_SCRIPTABLE NS_IMETHOD TexImage2D(PRInt32 dummy) = 0;
1824 :
1825 : /* [noscript] void texImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
1826 : NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) = 0;
1827 :
1828 : /* [noscript] void texImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
1829 : NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) = 0;
1830 :
1831 : /* [noscript] void texImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLenum format, in WebGLenum type, in Element element); */
1832 : NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) = 0;
1833 :
1834 : /* void texSubImage2D ([optional] in long dummy); */
1835 : NS_SCRIPTABLE NS_IMETHOD TexSubImage2D(PRInt32 dummy) = 0;
1836 :
1837 : /* [noscript] void texSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
1838 : NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) = 0;
1839 :
1840 : /* [noscript] void texSubImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
1841 : NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) = 0;
1842 :
1843 : /* [noscript] void texSubImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLenum format, in WebGLenum type, in Element element); */
1844 : NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) = 0;
1845 :
1846 : /* void texParameterf (in WebGLenum target, in WebGLenum pname, in WebGLfloat param); */
1847 : NS_SCRIPTABLE NS_IMETHOD TexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) = 0;
1848 :
1849 : /* void texParameteri (in WebGLenum target, in WebGLenum pname, in WebGLint param); */
1850 : NS_SCRIPTABLE NS_IMETHOD TexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) = 0;
1851 :
1852 : /* void uniform1f (in nsIWebGLUniformLocation location, in WebGLfloat x); */
1853 : NS_SCRIPTABLE NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) = 0;
1854 :
1855 : /* void uniform1i (in nsIWebGLUniformLocation location, in WebGLint x); */
1856 : NS_SCRIPTABLE NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) = 0;
1857 :
1858 : /* void uniform2f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y); */
1859 : NS_SCRIPTABLE NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) = 0;
1860 :
1861 : /* void uniform2i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y); */
1862 : NS_SCRIPTABLE NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) = 0;
1863 :
1864 : /* void uniform3f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
1865 : NS_SCRIPTABLE NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) = 0;
1866 :
1867 : /* void uniform3i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z); */
1868 : NS_SCRIPTABLE NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) = 0;
1869 :
1870 : /* void uniform4f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
1871 : NS_SCRIPTABLE NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) = 0;
1872 :
1873 : /* void uniform4i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z, in WebGLint w); */
1874 : NS_SCRIPTABLE NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) = 0;
1875 :
1876 : /* void uniform1fv ([optional] in long dummy); */
1877 : NS_SCRIPTABLE NS_IMETHOD Uniform1fv(PRInt32 dummy) = 0;
1878 :
1879 : /* void uniform1iv ([optional] in long dummy); */
1880 : NS_SCRIPTABLE NS_IMETHOD Uniform1iv(PRInt32 dummy) = 0;
1881 :
1882 : /* void uniform2fv ([optional] in long dummy); */
1883 : NS_SCRIPTABLE NS_IMETHOD Uniform2fv(PRInt32 dummy) = 0;
1884 :
1885 : /* void uniform2iv ([optional] in long dummy); */
1886 : NS_SCRIPTABLE NS_IMETHOD Uniform2iv(PRInt32 dummy) = 0;
1887 :
1888 : /* void uniform3fv ([optional] in long dummy); */
1889 : NS_SCRIPTABLE NS_IMETHOD Uniform3fv(PRInt32 dummy) = 0;
1890 :
1891 : /* void uniform3iv ([optional] in long dummy); */
1892 : NS_SCRIPTABLE NS_IMETHOD Uniform3iv(PRInt32 dummy) = 0;
1893 :
1894 : /* void uniform4fv ([optional] in long dummy); */
1895 : NS_SCRIPTABLE NS_IMETHOD Uniform4fv(PRInt32 dummy) = 0;
1896 :
1897 : /* void uniform4iv ([optional] in long dummy); */
1898 : NS_SCRIPTABLE NS_IMETHOD Uniform4iv(PRInt32 dummy) = 0;
1899 :
1900 : /* [noscript] void uniform1fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1901 : NS_IMETHOD Uniform1fv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1902 :
1903 : /* [noscript] void uniform1iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1904 : NS_IMETHOD Uniform1iv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1905 :
1906 : /* [noscript] void uniform2fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1907 : NS_IMETHOD Uniform2fv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1908 :
1909 : /* [noscript] void uniform2iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1910 : NS_IMETHOD Uniform2iv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1911 :
1912 : /* [noscript] void uniform3fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1913 : NS_IMETHOD Uniform3fv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1914 :
1915 : /* [noscript] void uniform3iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1916 : NS_IMETHOD Uniform3iv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1917 :
1918 : /* [noscript] void uniform4fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1919 : NS_IMETHOD Uniform4fv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1920 :
1921 : /* [noscript] void uniform4iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
1922 : NS_IMETHOD Uniform4iv_array(nsIWebGLUniformLocation *location, JSObject *v) = 0;
1923 :
1924 : /* void uniformMatrix2fv ([optional] in long dummy); */
1925 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix2fv(PRInt32 dummy) = 0;
1926 :
1927 : /* void uniformMatrix3fv ([optional] in long dummy); */
1928 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix3fv(PRInt32 dummy) = 0;
1929 :
1930 : /* void uniformMatrix4fv ([optional] in long dummy); */
1931 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix4fv(PRInt32 dummy) = 0;
1932 :
1933 : /* [noscript] void uniformMatrix2fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
1934 : NS_IMETHOD UniformMatrix2fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) = 0;
1935 :
1936 : /* [noscript] void uniformMatrix3fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
1937 : NS_IMETHOD UniformMatrix3fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) = 0;
1938 :
1939 : /* [noscript] void uniformMatrix4fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
1940 : NS_IMETHOD UniformMatrix4fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) = 0;
1941 :
1942 : /* void useProgram (in nsIWebGLProgram program); */
1943 : NS_SCRIPTABLE NS_IMETHOD UseProgram(nsIWebGLProgram *program) = 0;
1944 :
1945 : /* void validateProgram (in nsIWebGLProgram program); */
1946 : NS_SCRIPTABLE NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) = 0;
1947 :
1948 : /* void vertexAttrib1f (in WebGLuint indx, in WebGLfloat x); */
1949 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1f(WebGLuint indx, WebGLfloat x) = 0;
1950 :
1951 : /* void vertexAttrib2f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y); */
1952 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) = 0;
1953 :
1954 : /* void vertexAttrib3f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
1955 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) = 0;
1956 :
1957 : /* void vertexAttrib4f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
1958 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) = 0;
1959 :
1960 : /* void vertexAttrib1fv ([optional] in long dummy); */
1961 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1fv(PRInt32 dummy) = 0;
1962 :
1963 : /* void vertexAttrib2fv ([optional] in long dummy); */
1964 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2fv(PRInt32 dummy) = 0;
1965 :
1966 : /* void vertexAttrib3fv ([optional] in long dummy); */
1967 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3fv(PRInt32 dummy) = 0;
1968 :
1969 : /* void vertexAttrib4fv ([optional] in long dummy); */
1970 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4fv(PRInt32 dummy) = 0;
1971 :
1972 : /* [noscript] void vertexAttrib1fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
1973 : NS_IMETHOD VertexAttrib1fv_array(WebGLuint indx, JSObject *values) = 0;
1974 :
1975 : /* [noscript] void vertexAttrib2fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
1976 : NS_IMETHOD VertexAttrib2fv_array(WebGLuint indx, JSObject *values) = 0;
1977 :
1978 : /* [noscript] void vertexAttrib3fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
1979 : NS_IMETHOD VertexAttrib3fv_array(WebGLuint indx, JSObject *values) = 0;
1980 :
1981 : /* [noscript] void vertexAttrib4fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
1982 : NS_IMETHOD VertexAttrib4fv_array(WebGLuint indx, JSObject *values) = 0;
1983 :
1984 : /* void vertexAttribPointer (in WebGLuint idx, in WebGLint size, in WebGLenum type, in WebGLboolean normalized, in WebGLsizei stride, in WebGLsizeiptr offset); */
1985 : NS_SCRIPTABLE NS_IMETHOD VertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLsizeiptr offset) = 0;
1986 :
1987 : /* void viewport (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
1988 : NS_SCRIPTABLE NS_IMETHOD Viewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) = 0;
1989 :
1990 : /* [noscript] DOMString mozGetUnderlyingParamString (in WebGLenum pname); */
1991 : NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval NS_OUTPARAM) = 0;
1992 :
1993 : /* nsIWebGLExtension getExtension (in DOMString name); */
1994 : NS_SCRIPTABLE NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval NS_OUTPARAM) = 0;
1995 :
1996 : /* nsIVariant getSupportedExtensions (); */
1997 : NS_SCRIPTABLE NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval NS_OUTPARAM) = 0;
1998 :
1999 : /* WebGLboolean isContextLost (); */
2000 : NS_SCRIPTABLE NS_IMETHOD IsContextLost(WebGLboolean *_retval NS_OUTPARAM) = 0;
2001 :
2002 : /* readonly attribute WebGLsizei drawingBufferWidth; */
2003 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) = 0;
2004 :
2005 : /* readonly attribute WebGLsizei drawingBufferHeight; */
2006 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) = 0;
2007 :
2008 : };
2009 :
2010 : NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMWebGLRenderingContext, NS_IDOMWEBGLRENDERINGCONTEXT_IID)
2011 :
2012 : /* Use this macro when declaring classes that implement this interface. */
2013 : #define NS_DECL_NSIDOMWEBGLRENDERINGCONTEXT \
2014 : NS_SCRIPTABLE NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas); \
2015 : NS_SCRIPTABLE NS_IMETHOD GetContextAttributes(JS::Value *_retval NS_OUTPARAM); \
2016 : NS_SCRIPTABLE NS_IMETHOD ActiveTexture(WebGLenum texture); \
2017 : NS_SCRIPTABLE NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader); \
2018 : NS_SCRIPTABLE NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name); \
2019 : NS_SCRIPTABLE NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer); \
2020 : NS_SCRIPTABLE NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer); \
2021 : NS_SCRIPTABLE NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer); \
2022 : NS_SCRIPTABLE NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture); \
2023 : NS_SCRIPTABLE NS_IMETHOD BlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha); \
2024 : NS_SCRIPTABLE NS_IMETHOD BlendEquation(WebGLenum mode); \
2025 : NS_SCRIPTABLE NS_IMETHOD BlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha); \
2026 : NS_SCRIPTABLE NS_IMETHOD BlendFunc(WebGLenum sfactor, WebGLenum dfactor); \
2027 : NS_SCRIPTABLE NS_IMETHOD BlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha); \
2028 : NS_SCRIPTABLE NS_IMETHOD BufferData(PRInt32 dummy); \
2029 : NS_IMETHOD BufferData_size(WebGLenum target, WebGLsizei size, WebGLenum usage); \
2030 : NS_IMETHOD BufferData_buf(WebGLenum target, JSObject *data, WebGLenum usage); \
2031 : NS_IMETHOD BufferData_array(WebGLenum target, JSObject *data, WebGLenum usage); \
2032 : NS_IMETHOD BufferData_null(void); \
2033 : NS_SCRIPTABLE NS_IMETHOD BufferSubData(PRInt32 dummy); \
2034 : NS_IMETHOD BufferSubData_buf(WebGLenum target, PRInt32 offset, JSObject *data); \
2035 : NS_IMETHOD BufferSubData_array(WebGLenum target, PRInt32 offset, JSObject *data); \
2036 : NS_IMETHOD BufferSubData_null(void); \
2037 : NS_SCRIPTABLE NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval NS_OUTPARAM); \
2038 : NS_SCRIPTABLE NS_IMETHOD Clear(WebGLbitfield mask); \
2039 : NS_SCRIPTABLE NS_IMETHOD ClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha); \
2040 : NS_SCRIPTABLE NS_IMETHOD ClearDepth(WebGLclampf depth); \
2041 : NS_SCRIPTABLE NS_IMETHOD ClearStencil(WebGLint s); \
2042 : NS_SCRIPTABLE NS_IMETHOD ColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha); \
2043 : NS_SCRIPTABLE NS_IMETHOD CompileShader(nsIWebGLShader *shader); \
2044 : NS_SCRIPTABLE NS_IMETHOD CompressedTexImage2D(PRInt32 dummy); \
2045 : NS_IMETHOD CompressedTexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, JSObject *pixels); \
2046 : NS_SCRIPTABLE NS_IMETHOD CompressedTexSubImage2D(PRInt32 dummy); \
2047 : NS_IMETHOD CompressedTexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, JSObject *pixels); \
2048 : NS_SCRIPTABLE NS_IMETHOD CopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border); \
2049 : NS_SCRIPTABLE NS_IMETHOD CopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
2050 : NS_SCRIPTABLE NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval NS_OUTPARAM); \
2051 : NS_SCRIPTABLE NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval NS_OUTPARAM); \
2052 : NS_SCRIPTABLE NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval NS_OUTPARAM); \
2053 : NS_SCRIPTABLE NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval NS_OUTPARAM); \
2054 : NS_SCRIPTABLE NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval NS_OUTPARAM); \
2055 : NS_SCRIPTABLE NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval NS_OUTPARAM); \
2056 : NS_SCRIPTABLE NS_IMETHOD CullFace(WebGLenum mode); \
2057 : NS_SCRIPTABLE NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer); \
2058 : NS_SCRIPTABLE NS_IMETHOD DeleteProgram(nsIWebGLProgram *program); \
2059 : NS_SCRIPTABLE NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer); \
2060 : NS_SCRIPTABLE NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer); \
2061 : NS_SCRIPTABLE NS_IMETHOD DeleteShader(nsIWebGLShader *shader); \
2062 : NS_SCRIPTABLE NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture); \
2063 : NS_SCRIPTABLE NS_IMETHOD DepthFunc(WebGLenum func); \
2064 : NS_SCRIPTABLE NS_IMETHOD DepthMask(WebGLboolean flag); \
2065 : NS_SCRIPTABLE NS_IMETHOD DepthRange(WebGLclampf zNear, WebGLclampf zFar); \
2066 : NS_SCRIPTABLE NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader); \
2067 : NS_SCRIPTABLE NS_IMETHOD Disable(WebGLenum cap); \
2068 : NS_SCRIPTABLE NS_IMETHOD DisableVertexAttribArray(WebGLuint index); \
2069 : NS_SCRIPTABLE NS_IMETHOD DrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count); \
2070 : NS_SCRIPTABLE NS_IMETHOD DrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLint offset); \
2071 : NS_SCRIPTABLE NS_IMETHOD Enable(WebGLenum cap); \
2072 : NS_SCRIPTABLE NS_IMETHOD EnableVertexAttribArray(WebGLuint index); \
2073 : NS_SCRIPTABLE NS_IMETHOD Finish(void); \
2074 : NS_SCRIPTABLE NS_IMETHOD Flush(void); \
2075 : NS_SCRIPTABLE NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer); \
2076 : NS_SCRIPTABLE NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level); \
2077 : NS_SCRIPTABLE NS_IMETHOD FrontFace(WebGLenum mode); \
2078 : NS_SCRIPTABLE NS_IMETHOD GenerateMipmap(WebGLenum target); \
2079 : NS_SCRIPTABLE NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM); \
2080 : NS_SCRIPTABLE NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM); \
2081 : NS_SCRIPTABLE NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval NS_OUTPARAM); \
2082 : NS_SCRIPTABLE NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval NS_OUTPARAM); \
2083 : NS_SCRIPTABLE NS_IMETHOD GetParameter(WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2084 : NS_SCRIPTABLE NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2085 : NS_SCRIPTABLE NS_IMETHOD GetError(WebGLenum *_retval NS_OUTPARAM); \
2086 : NS_SCRIPTABLE NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2087 : NS_SCRIPTABLE NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2088 : NS_SCRIPTABLE NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval NS_OUTPARAM); \
2089 : NS_SCRIPTABLE NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2090 : NS_SCRIPTABLE NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2091 : NS_SCRIPTABLE NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM); \
2092 : NS_SCRIPTABLE NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval NS_OUTPARAM); \
2093 : NS_SCRIPTABLE NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM); \
2094 : NS_SCRIPTABLE NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2095 : NS_SCRIPTABLE NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, nsIVariant * *_retval NS_OUTPARAM); \
2096 : NS_SCRIPTABLE NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval NS_OUTPARAM); \
2097 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM); \
2098 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval NS_OUTPARAM); \
2099 : NS_SCRIPTABLE NS_IMETHOD Hint(WebGLenum target, WebGLenum mode); \
2100 : NS_SCRIPTABLE NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval NS_OUTPARAM); \
2101 : NS_SCRIPTABLE NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval NS_OUTPARAM); \
2102 : NS_SCRIPTABLE NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval NS_OUTPARAM); \
2103 : NS_SCRIPTABLE NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval NS_OUTPARAM); \
2104 : NS_SCRIPTABLE NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval NS_OUTPARAM); \
2105 : NS_SCRIPTABLE NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval NS_OUTPARAM); \
2106 : NS_SCRIPTABLE NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval NS_OUTPARAM); \
2107 : NS_SCRIPTABLE NS_IMETHOD LineWidth(WebGLfloat width); \
2108 : NS_SCRIPTABLE NS_IMETHOD LinkProgram(nsIWebGLProgram *program); \
2109 : NS_SCRIPTABLE NS_IMETHOD PixelStorei(WebGLenum pname, WebGLint param); \
2110 : NS_SCRIPTABLE NS_IMETHOD PolygonOffset(WebGLfloat factor, WebGLfloat units); \
2111 : NS_SCRIPTABLE NS_IMETHOD ReadPixels(PRInt32 dummy); \
2112 : NS_IMETHOD ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels); \
2113 : NS_SCRIPTABLE NS_IMETHOD RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height); \
2114 : NS_SCRIPTABLE NS_IMETHOD SampleCoverage(WebGLclampf value, WebGLboolean invert); \
2115 : NS_SCRIPTABLE NS_IMETHOD Scissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
2116 : NS_SCRIPTABLE NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source); \
2117 : NS_SCRIPTABLE NS_IMETHOD StencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask); \
2118 : NS_SCRIPTABLE NS_IMETHOD StencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask); \
2119 : NS_SCRIPTABLE NS_IMETHOD StencilMask(WebGLuint mask); \
2120 : NS_SCRIPTABLE NS_IMETHOD StencilMaskSeparate(WebGLenum face, WebGLuint mask); \
2121 : NS_SCRIPTABLE NS_IMETHOD StencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass); \
2122 : NS_SCRIPTABLE NS_IMETHOD StencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass); \
2123 : NS_SCRIPTABLE NS_IMETHOD TexImage2D(PRInt32 dummy); \
2124 : NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels); \
2125 : NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels); \
2126 : NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element); \
2127 : NS_SCRIPTABLE NS_IMETHOD TexSubImage2D(PRInt32 dummy); \
2128 : NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels); \
2129 : NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels); \
2130 : NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element); \
2131 : NS_SCRIPTABLE NS_IMETHOD TexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param); \
2132 : NS_SCRIPTABLE NS_IMETHOD TexParameteri(WebGLenum target, WebGLenum pname, WebGLint param); \
2133 : NS_SCRIPTABLE NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x); \
2134 : NS_SCRIPTABLE NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x); \
2135 : NS_SCRIPTABLE NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y); \
2136 : NS_SCRIPTABLE NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y); \
2137 : NS_SCRIPTABLE NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z); \
2138 : NS_SCRIPTABLE NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z); \
2139 : NS_SCRIPTABLE NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w); \
2140 : NS_SCRIPTABLE NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w); \
2141 : NS_SCRIPTABLE NS_IMETHOD Uniform1fv(PRInt32 dummy); \
2142 : NS_SCRIPTABLE NS_IMETHOD Uniform1iv(PRInt32 dummy); \
2143 : NS_SCRIPTABLE NS_IMETHOD Uniform2fv(PRInt32 dummy); \
2144 : NS_SCRIPTABLE NS_IMETHOD Uniform2iv(PRInt32 dummy); \
2145 : NS_SCRIPTABLE NS_IMETHOD Uniform3fv(PRInt32 dummy); \
2146 : NS_SCRIPTABLE NS_IMETHOD Uniform3iv(PRInt32 dummy); \
2147 : NS_SCRIPTABLE NS_IMETHOD Uniform4fv(PRInt32 dummy); \
2148 : NS_SCRIPTABLE NS_IMETHOD Uniform4iv(PRInt32 dummy); \
2149 : NS_IMETHOD Uniform1fv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2150 : NS_IMETHOD Uniform1iv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2151 : NS_IMETHOD Uniform2fv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2152 : NS_IMETHOD Uniform2iv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2153 : NS_IMETHOD Uniform3fv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2154 : NS_IMETHOD Uniform3iv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2155 : NS_IMETHOD Uniform4fv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2156 : NS_IMETHOD Uniform4iv_array(nsIWebGLUniformLocation *location, JSObject *v); \
2157 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix2fv(PRInt32 dummy); \
2158 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix3fv(PRInt32 dummy); \
2159 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix4fv(PRInt32 dummy); \
2160 : NS_IMETHOD UniformMatrix2fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value); \
2161 : NS_IMETHOD UniformMatrix3fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value); \
2162 : NS_IMETHOD UniformMatrix4fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value); \
2163 : NS_SCRIPTABLE NS_IMETHOD UseProgram(nsIWebGLProgram *program); \
2164 : NS_SCRIPTABLE NS_IMETHOD ValidateProgram(nsIWebGLProgram *program); \
2165 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1f(WebGLuint indx, WebGLfloat x); \
2166 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y); \
2167 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z); \
2168 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w); \
2169 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1fv(PRInt32 dummy); \
2170 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2fv(PRInt32 dummy); \
2171 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3fv(PRInt32 dummy); \
2172 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4fv(PRInt32 dummy); \
2173 : NS_IMETHOD VertexAttrib1fv_array(WebGLuint indx, JSObject *values); \
2174 : NS_IMETHOD VertexAttrib2fv_array(WebGLuint indx, JSObject *values); \
2175 : NS_IMETHOD VertexAttrib3fv_array(WebGLuint indx, JSObject *values); \
2176 : NS_IMETHOD VertexAttrib4fv_array(WebGLuint indx, JSObject *values); \
2177 : NS_SCRIPTABLE NS_IMETHOD VertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLsizeiptr offset); \
2178 : NS_SCRIPTABLE NS_IMETHOD Viewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height); \
2179 : NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval NS_OUTPARAM); \
2180 : NS_SCRIPTABLE NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval NS_OUTPARAM); \
2181 : NS_SCRIPTABLE NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval NS_OUTPARAM); \
2182 : NS_SCRIPTABLE NS_IMETHOD IsContextLost(WebGLboolean *_retval NS_OUTPARAM); \
2183 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth); \
2184 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight);
2185 :
2186 : /* Use this macro to declare functions that forward the behavior of this interface to another object. */
2187 : #define NS_FORWARD_NSIDOMWEBGLRENDERINGCONTEXT(_to) \
2188 : NS_SCRIPTABLE NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) { return _to GetCanvas(aCanvas); } \
2189 : NS_SCRIPTABLE NS_IMETHOD GetContextAttributes(JS::Value *_retval NS_OUTPARAM) { return _to GetContextAttributes(_retval); } \
2190 : NS_SCRIPTABLE NS_IMETHOD ActiveTexture(WebGLenum texture) { return _to ActiveTexture(texture); } \
2191 : NS_SCRIPTABLE NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return _to AttachShader(program, shader); } \
2192 : NS_SCRIPTABLE NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) { return _to BindAttribLocation(program, index, name); } \
2193 : NS_SCRIPTABLE NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) { return _to BindBuffer(target, buffer); } \
2194 : NS_SCRIPTABLE NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) { return _to BindFramebuffer(target, framebuffer); } \
2195 : NS_SCRIPTABLE NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) { return _to BindRenderbuffer(target, renderbuffer); } \
2196 : NS_SCRIPTABLE NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) { return _to BindTexture(target, texture); } \
2197 : NS_SCRIPTABLE NS_IMETHOD BlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return _to BlendColor(red, green, blue, alpha); } \
2198 : NS_SCRIPTABLE NS_IMETHOD BlendEquation(WebGLenum mode) { return _to BlendEquation(mode); } \
2199 : NS_SCRIPTABLE NS_IMETHOD BlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) { return _to BlendEquationSeparate(modeRGB, modeAlpha); } \
2200 : NS_SCRIPTABLE NS_IMETHOD BlendFunc(WebGLenum sfactor, WebGLenum dfactor) { return _to BlendFunc(sfactor, dfactor); } \
2201 : NS_SCRIPTABLE NS_IMETHOD BlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) { return _to BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } \
2202 : NS_SCRIPTABLE NS_IMETHOD BufferData(PRInt32 dummy) { return _to BufferData(dummy); } \
2203 : NS_IMETHOD BufferData_size(WebGLenum target, WebGLsizei size, WebGLenum usage) { return _to BufferData_size(target, size, usage); } \
2204 : NS_IMETHOD BufferData_buf(WebGLenum target, JSObject *data, WebGLenum usage) { return _to BufferData_buf(target, data, usage); } \
2205 : NS_IMETHOD BufferData_array(WebGLenum target, JSObject *data, WebGLenum usage) { return _to BufferData_array(target, data, usage); } \
2206 : NS_IMETHOD BufferData_null(void) { return _to BufferData_null(); } \
2207 : NS_SCRIPTABLE NS_IMETHOD BufferSubData(PRInt32 dummy) { return _to BufferSubData(dummy); } \
2208 : NS_IMETHOD BufferSubData_buf(WebGLenum target, PRInt32 offset, JSObject *data) { return _to BufferSubData_buf(target, offset, data); } \
2209 : NS_IMETHOD BufferSubData_array(WebGLenum target, PRInt32 offset, JSObject *data) { return _to BufferSubData_array(target, offset, data); } \
2210 : NS_IMETHOD BufferSubData_null(void) { return _to BufferSubData_null(); } \
2211 : NS_SCRIPTABLE NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval NS_OUTPARAM) { return _to CheckFramebufferStatus(target, _retval); } \
2212 : NS_SCRIPTABLE NS_IMETHOD Clear(WebGLbitfield mask) { return _to Clear(mask); } \
2213 : NS_SCRIPTABLE NS_IMETHOD ClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return _to ClearColor(red, green, blue, alpha); } \
2214 : NS_SCRIPTABLE NS_IMETHOD ClearDepth(WebGLclampf depth) { return _to ClearDepth(depth); } \
2215 : NS_SCRIPTABLE NS_IMETHOD ClearStencil(WebGLint s) { return _to ClearStencil(s); } \
2216 : NS_SCRIPTABLE NS_IMETHOD ColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) { return _to ColorMask(red, green, blue, alpha); } \
2217 : NS_SCRIPTABLE NS_IMETHOD CompileShader(nsIWebGLShader *shader) { return _to CompileShader(shader); } \
2218 : NS_SCRIPTABLE NS_IMETHOD CompressedTexImage2D(PRInt32 dummy) { return _to CompressedTexImage2D(dummy); } \
2219 : NS_IMETHOD CompressedTexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, JSObject *pixels) { return _to CompressedTexImage2D_array(target, level, internalformat, width, height, border, pixels); } \
2220 : NS_SCRIPTABLE NS_IMETHOD CompressedTexSubImage2D(PRInt32 dummy) { return _to CompressedTexSubImage2D(dummy); } \
2221 : NS_IMETHOD CompressedTexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, JSObject *pixels) { return _to CompressedTexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, pixels); } \
2222 : NS_SCRIPTABLE NS_IMETHOD CopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) { return _to CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } \
2223 : NS_SCRIPTABLE NS_IMETHOD CopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } \
2224 : NS_SCRIPTABLE NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval NS_OUTPARAM) { return _to CreateBuffer(_retval); } \
2225 : NS_SCRIPTABLE NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval NS_OUTPARAM) { return _to CreateProgram(_retval); } \
2226 : NS_SCRIPTABLE NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval NS_OUTPARAM) { return _to CreateFramebuffer(_retval); } \
2227 : NS_SCRIPTABLE NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval NS_OUTPARAM) { return _to CreateRenderbuffer(_retval); } \
2228 : NS_SCRIPTABLE NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval NS_OUTPARAM) { return _to CreateShader(type, _retval); } \
2229 : NS_SCRIPTABLE NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval NS_OUTPARAM) { return _to CreateTexture(_retval); } \
2230 : NS_SCRIPTABLE NS_IMETHOD CullFace(WebGLenum mode) { return _to CullFace(mode); } \
2231 : NS_SCRIPTABLE NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) { return _to DeleteBuffer(buffer); } \
2232 : NS_SCRIPTABLE NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) { return _to DeleteProgram(program); } \
2233 : NS_SCRIPTABLE NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) { return _to DeleteFramebuffer(framebuffer); } \
2234 : NS_SCRIPTABLE NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) { return _to DeleteRenderbuffer(renderbuffer); } \
2235 : NS_SCRIPTABLE NS_IMETHOD DeleteShader(nsIWebGLShader *shader) { return _to DeleteShader(shader); } \
2236 : NS_SCRIPTABLE NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) { return _to DeleteTexture(texture); } \
2237 : NS_SCRIPTABLE NS_IMETHOD DepthFunc(WebGLenum func) { return _to DepthFunc(func); } \
2238 : NS_SCRIPTABLE NS_IMETHOD DepthMask(WebGLboolean flag) { return _to DepthMask(flag); } \
2239 : NS_SCRIPTABLE NS_IMETHOD DepthRange(WebGLclampf zNear, WebGLclampf zFar) { return _to DepthRange(zNear, zFar); } \
2240 : NS_SCRIPTABLE NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return _to DetachShader(program, shader); } \
2241 : NS_SCRIPTABLE NS_IMETHOD Disable(WebGLenum cap) { return _to Disable(cap); } \
2242 : NS_SCRIPTABLE NS_IMETHOD DisableVertexAttribArray(WebGLuint index) { return _to DisableVertexAttribArray(index); } \
2243 : NS_SCRIPTABLE NS_IMETHOD DrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) { return _to DrawArrays(mode, first, count); } \
2244 : NS_SCRIPTABLE NS_IMETHOD DrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLint offset) { return _to DrawElements(mode, count, type, offset); } \
2245 : NS_SCRIPTABLE NS_IMETHOD Enable(WebGLenum cap) { return _to Enable(cap); } \
2246 : NS_SCRIPTABLE NS_IMETHOD EnableVertexAttribArray(WebGLuint index) { return _to EnableVertexAttribArray(index); } \
2247 : NS_SCRIPTABLE NS_IMETHOD Finish(void) { return _to Finish(); } \
2248 : NS_SCRIPTABLE NS_IMETHOD Flush(void) { return _to Flush(); } \
2249 : NS_SCRIPTABLE NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) { return _to FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } \
2250 : NS_SCRIPTABLE NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) { return _to FramebufferTexture2D(target, attachment, textarget, texture, level); } \
2251 : NS_SCRIPTABLE NS_IMETHOD FrontFace(WebGLenum mode) { return _to FrontFace(mode); } \
2252 : NS_SCRIPTABLE NS_IMETHOD GenerateMipmap(WebGLenum target) { return _to GenerateMipmap(target); } \
2253 : NS_SCRIPTABLE NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) { return _to GetActiveAttrib(program, index, _retval); } \
2254 : NS_SCRIPTABLE NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) { return _to GetActiveUniform(program, index, _retval); } \
2255 : NS_SCRIPTABLE NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval NS_OUTPARAM) { return _to GetAttachedShaders(program, _retval); } \
2256 : NS_SCRIPTABLE NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval NS_OUTPARAM) { return _to GetAttribLocation(program, name, _retval); } \
2257 : NS_SCRIPTABLE NS_IMETHOD GetParameter(WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetParameter(pname, _retval); } \
2258 : NS_SCRIPTABLE NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetBufferParameter(target, pname, _retval); } \
2259 : NS_SCRIPTABLE NS_IMETHOD GetError(WebGLenum *_retval NS_OUTPARAM) { return _to GetError(_retval); } \
2260 : NS_SCRIPTABLE NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetFramebufferAttachmentParameter(target, attachment, pname, _retval); } \
2261 : NS_SCRIPTABLE NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetProgramParameter(program, pname, _retval); } \
2262 : NS_SCRIPTABLE NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval NS_OUTPARAM) { return _to GetProgramInfoLog(program, _retval); } \
2263 : NS_SCRIPTABLE NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetRenderbufferParameter(target, pname, _retval); } \
2264 : NS_SCRIPTABLE NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetShaderParameter(shader, pname, _retval); } \
2265 : NS_SCRIPTABLE NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) { return _to GetShaderInfoLog(shader, _retval); } \
2266 : NS_SCRIPTABLE NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval NS_OUTPARAM) { return _to GetShaderPrecisionFormat(shadertype, precisiontype, _retval); } \
2267 : NS_SCRIPTABLE NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) { return _to GetShaderSource(shader, _retval); } \
2268 : NS_SCRIPTABLE NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetTexParameter(target, pname, _retval); } \
2269 : NS_SCRIPTABLE NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, nsIVariant * *_retval NS_OUTPARAM) { return _to GetUniform(program, location, _retval); } \
2270 : NS_SCRIPTABLE NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval NS_OUTPARAM) { return _to GetUniformLocation(program, name, _retval); } \
2271 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return _to GetVertexAttrib(index, pname, _retval); } \
2272 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval NS_OUTPARAM) { return _to GetVertexAttribOffset(index, pname, _retval); } \
2273 : NS_SCRIPTABLE NS_IMETHOD Hint(WebGLenum target, WebGLenum mode) { return _to Hint(target, mode); } \
2274 : NS_SCRIPTABLE NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval NS_OUTPARAM) { return _to IsBuffer(buffer, _retval); } \
2275 : NS_SCRIPTABLE NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval NS_OUTPARAM) { return _to IsFramebuffer(framebuffer, _retval); } \
2276 : NS_SCRIPTABLE NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval NS_OUTPARAM) { return _to IsProgram(program, _retval); } \
2277 : NS_SCRIPTABLE NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval NS_OUTPARAM) { return _to IsRenderbuffer(renderbuffer, _retval); } \
2278 : NS_SCRIPTABLE NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval NS_OUTPARAM) { return _to IsShader(shader, _retval); } \
2279 : NS_SCRIPTABLE NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval NS_OUTPARAM) { return _to IsTexture(texture, _retval); } \
2280 : NS_SCRIPTABLE NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval NS_OUTPARAM) { return _to IsEnabled(cap, _retval); } \
2281 : NS_SCRIPTABLE NS_IMETHOD LineWidth(WebGLfloat width) { return _to LineWidth(width); } \
2282 : NS_SCRIPTABLE NS_IMETHOD LinkProgram(nsIWebGLProgram *program) { return _to LinkProgram(program); } \
2283 : NS_SCRIPTABLE NS_IMETHOD PixelStorei(WebGLenum pname, WebGLint param) { return _to PixelStorei(pname, param); } \
2284 : NS_SCRIPTABLE NS_IMETHOD PolygonOffset(WebGLfloat factor, WebGLfloat units) { return _to PolygonOffset(factor, units); } \
2285 : NS_SCRIPTABLE NS_IMETHOD ReadPixels(PRInt32 dummy) { return _to ReadPixels(dummy); } \
2286 : NS_IMETHOD ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return _to ReadPixels_array(x, y, width, height, format, type, pixels); } \
2287 : NS_SCRIPTABLE NS_IMETHOD RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) { return _to RenderbufferStorage(target, internalformat, width, height); } \
2288 : NS_SCRIPTABLE NS_IMETHOD SampleCoverage(WebGLclampf value, WebGLboolean invert) { return _to SampleCoverage(value, invert); } \
2289 : NS_SCRIPTABLE NS_IMETHOD Scissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to Scissor(x, y, width, height); } \
2290 : NS_SCRIPTABLE NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) { return _to ShaderSource(shader, source); } \
2291 : NS_SCRIPTABLE NS_IMETHOD StencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) { return _to StencilFunc(func, ref, mask); } \
2292 : NS_SCRIPTABLE NS_IMETHOD StencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) { return _to StencilFuncSeparate(face, func, ref, mask); } \
2293 : NS_SCRIPTABLE NS_IMETHOD StencilMask(WebGLuint mask) { return _to StencilMask(mask); } \
2294 : NS_SCRIPTABLE NS_IMETHOD StencilMaskSeparate(WebGLenum face, WebGLuint mask) { return _to StencilMaskSeparate(face, mask); } \
2295 : NS_SCRIPTABLE NS_IMETHOD StencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return _to StencilOp(fail, zfail, zpass); } \
2296 : NS_SCRIPTABLE NS_IMETHOD StencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return _to StencilOpSeparate(face, fail, zfail, zpass); } \
2297 : NS_SCRIPTABLE NS_IMETHOD TexImage2D(PRInt32 dummy) { return _to TexImage2D(dummy); } \
2298 : NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) { return _to TexImage2D_array(target, level, internalformat, width, height, border, format, type, pixels); } \
2299 : NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) { return _to TexImage2D_imageData(target, level, internalformat, width, height, border, format, type, pixels); } \
2300 : NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return _to TexImage2D_dom(target, level, internalformat, format, type, element); } \
2301 : NS_SCRIPTABLE NS_IMETHOD TexSubImage2D(PRInt32 dummy) { return _to TexSubImage2D(dummy); } \
2302 : NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return _to TexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, type, pixels); } \
2303 : NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return _to TexSubImage2D_imageData(target, level, xoffset, yoffset, width, height, format, type, pixels); } \
2304 : NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return _to TexSubImage2D_dom(target, level, xoffset, yoffset, format, type, element); } \
2305 : NS_SCRIPTABLE NS_IMETHOD TexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) { return _to TexParameterf(target, pname, param); } \
2306 : NS_SCRIPTABLE NS_IMETHOD TexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) { return _to TexParameteri(target, pname, param); } \
2307 : NS_SCRIPTABLE NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) { return _to Uniform1f(location, x); } \
2308 : NS_SCRIPTABLE NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) { return _to Uniform1i(location, x); } \
2309 : NS_SCRIPTABLE NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) { return _to Uniform2f(location, x, y); } \
2310 : NS_SCRIPTABLE NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) { return _to Uniform2i(location, x, y); } \
2311 : NS_SCRIPTABLE NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return _to Uniform3f(location, x, y, z); } \
2312 : NS_SCRIPTABLE NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) { return _to Uniform3i(location, x, y, z); } \
2313 : NS_SCRIPTABLE NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return _to Uniform4f(location, x, y, z, w); } \
2314 : NS_SCRIPTABLE NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) { return _to Uniform4i(location, x, y, z, w); } \
2315 : NS_SCRIPTABLE NS_IMETHOD Uniform1fv(PRInt32 dummy) { return _to Uniform1fv(dummy); } \
2316 : NS_SCRIPTABLE NS_IMETHOD Uniform1iv(PRInt32 dummy) { return _to Uniform1iv(dummy); } \
2317 : NS_SCRIPTABLE NS_IMETHOD Uniform2fv(PRInt32 dummy) { return _to Uniform2fv(dummy); } \
2318 : NS_SCRIPTABLE NS_IMETHOD Uniform2iv(PRInt32 dummy) { return _to Uniform2iv(dummy); } \
2319 : NS_SCRIPTABLE NS_IMETHOD Uniform3fv(PRInt32 dummy) { return _to Uniform3fv(dummy); } \
2320 : NS_SCRIPTABLE NS_IMETHOD Uniform3iv(PRInt32 dummy) { return _to Uniform3iv(dummy); } \
2321 : NS_SCRIPTABLE NS_IMETHOD Uniform4fv(PRInt32 dummy) { return _to Uniform4fv(dummy); } \
2322 : NS_SCRIPTABLE NS_IMETHOD Uniform4iv(PRInt32 dummy) { return _to Uniform4iv(dummy); } \
2323 : NS_IMETHOD Uniform1fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform1fv_array(location, v); } \
2324 : NS_IMETHOD Uniform1iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform1iv_array(location, v); } \
2325 : NS_IMETHOD Uniform2fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform2fv_array(location, v); } \
2326 : NS_IMETHOD Uniform2iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform2iv_array(location, v); } \
2327 : NS_IMETHOD Uniform3fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform3fv_array(location, v); } \
2328 : NS_IMETHOD Uniform3iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform3iv_array(location, v); } \
2329 : NS_IMETHOD Uniform4fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform4fv_array(location, v); } \
2330 : NS_IMETHOD Uniform4iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return _to Uniform4iv_array(location, v); } \
2331 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix2fv(PRInt32 dummy) { return _to UniformMatrix2fv(dummy); } \
2332 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix3fv(PRInt32 dummy) { return _to UniformMatrix3fv(dummy); } \
2333 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix4fv(PRInt32 dummy) { return _to UniformMatrix4fv(dummy); } \
2334 : NS_IMETHOD UniformMatrix2fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return _to UniformMatrix2fv_array(location, transpose, value); } \
2335 : NS_IMETHOD UniformMatrix3fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return _to UniformMatrix3fv_array(location, transpose, value); } \
2336 : NS_IMETHOD UniformMatrix4fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return _to UniformMatrix4fv_array(location, transpose, value); } \
2337 : NS_SCRIPTABLE NS_IMETHOD UseProgram(nsIWebGLProgram *program) { return _to UseProgram(program); } \
2338 : NS_SCRIPTABLE NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) { return _to ValidateProgram(program); } \
2339 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1f(WebGLuint indx, WebGLfloat x) { return _to VertexAttrib1f(indx, x); } \
2340 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) { return _to VertexAttrib2f(indx, x, y); } \
2341 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return _to VertexAttrib3f(indx, x, y, z); } \
2342 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return _to VertexAttrib4f(indx, x, y, z, w); } \
2343 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1fv(PRInt32 dummy) { return _to VertexAttrib1fv(dummy); } \
2344 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2fv(PRInt32 dummy) { return _to VertexAttrib2fv(dummy); } \
2345 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3fv(PRInt32 dummy) { return _to VertexAttrib3fv(dummy); } \
2346 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4fv(PRInt32 dummy) { return _to VertexAttrib4fv(dummy); } \
2347 : NS_IMETHOD VertexAttrib1fv_array(WebGLuint indx, JSObject *values) { return _to VertexAttrib1fv_array(indx, values); } \
2348 : NS_IMETHOD VertexAttrib2fv_array(WebGLuint indx, JSObject *values) { return _to VertexAttrib2fv_array(indx, values); } \
2349 : NS_IMETHOD VertexAttrib3fv_array(WebGLuint indx, JSObject *values) { return _to VertexAttrib3fv_array(indx, values); } \
2350 : NS_IMETHOD VertexAttrib4fv_array(WebGLuint indx, JSObject *values) { return _to VertexAttrib4fv_array(indx, values); } \
2351 : NS_SCRIPTABLE NS_IMETHOD VertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLsizeiptr offset) { return _to VertexAttribPointer(idx, size, type, normalized, stride, offset); } \
2352 : NS_SCRIPTABLE NS_IMETHOD Viewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return _to Viewport(x, y, width, height); } \
2353 : NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval NS_OUTPARAM) { return _to MozGetUnderlyingParamString(pname, _retval); } \
2354 : NS_SCRIPTABLE NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval NS_OUTPARAM) { return _to GetExtension(name, _retval); } \
2355 : NS_SCRIPTABLE NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval NS_OUTPARAM) { return _to GetSupportedExtensions(_retval); } \
2356 : NS_SCRIPTABLE NS_IMETHOD IsContextLost(WebGLboolean *_retval NS_OUTPARAM) { return _to IsContextLost(_retval); } \
2357 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) { return _to GetDrawingBufferWidth(aDrawingBufferWidth); } \
2358 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) { return _to GetDrawingBufferHeight(aDrawingBufferHeight); }
2359 :
2360 : /* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
2361 : #define NS_FORWARD_SAFE_NSIDOMWEBGLRENDERINGCONTEXT(_to) \
2362 : NS_SCRIPTABLE NS_IMETHOD GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetCanvas(aCanvas); } \
2363 : NS_SCRIPTABLE NS_IMETHOD GetContextAttributes(JS::Value *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetContextAttributes(_retval); } \
2364 : NS_SCRIPTABLE NS_IMETHOD ActiveTexture(WebGLenum texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->ActiveTexture(texture); } \
2365 : NS_SCRIPTABLE NS_IMETHOD AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->AttachShader(program, shader); } \
2366 : NS_SCRIPTABLE NS_IMETHOD BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindAttribLocation(program, index, name); } \
2367 : NS_SCRIPTABLE NS_IMETHOD BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindBuffer(target, buffer); } \
2368 : NS_SCRIPTABLE NS_IMETHOD BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindFramebuffer(target, framebuffer); } \
2369 : NS_SCRIPTABLE NS_IMETHOD BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindRenderbuffer(target, renderbuffer); } \
2370 : NS_SCRIPTABLE NS_IMETHOD BindTexture(WebGLenum target, nsIWebGLTexture *texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->BindTexture(target, texture); } \
2371 : NS_SCRIPTABLE NS_IMETHOD BlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlendColor(red, green, blue, alpha); } \
2372 : NS_SCRIPTABLE NS_IMETHOD BlendEquation(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlendEquation(mode); } \
2373 : NS_SCRIPTABLE NS_IMETHOD BlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlendEquationSeparate(modeRGB, modeAlpha); } \
2374 : NS_SCRIPTABLE NS_IMETHOD BlendFunc(WebGLenum sfactor, WebGLenum dfactor) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlendFunc(sfactor, dfactor); } \
2375 : NS_SCRIPTABLE NS_IMETHOD BlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } \
2376 : NS_SCRIPTABLE NS_IMETHOD BufferData(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData(dummy); } \
2377 : NS_IMETHOD BufferData_size(WebGLenum target, WebGLsizei size, WebGLenum usage) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData_size(target, size, usage); } \
2378 : NS_IMETHOD BufferData_buf(WebGLenum target, JSObject *data, WebGLenum usage) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData_buf(target, data, usage); } \
2379 : NS_IMETHOD BufferData_array(WebGLenum target, JSObject *data, WebGLenum usage) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData_array(target, data, usage); } \
2380 : NS_IMETHOD BufferData_null(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferData_null(); } \
2381 : NS_SCRIPTABLE NS_IMETHOD BufferSubData(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferSubData(dummy); } \
2382 : NS_IMETHOD BufferSubData_buf(WebGLenum target, PRInt32 offset, JSObject *data) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferSubData_buf(target, offset, data); } \
2383 : NS_IMETHOD BufferSubData_array(WebGLenum target, PRInt32 offset, JSObject *data) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferSubData_array(target, offset, data); } \
2384 : NS_IMETHOD BufferSubData_null(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->BufferSubData_null(); } \
2385 : NS_SCRIPTABLE NS_IMETHOD CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CheckFramebufferStatus(target, _retval); } \
2386 : NS_SCRIPTABLE NS_IMETHOD Clear(WebGLbitfield mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->Clear(mask); } \
2387 : NS_SCRIPTABLE NS_IMETHOD ClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->ClearColor(red, green, blue, alpha); } \
2388 : NS_SCRIPTABLE NS_IMETHOD ClearDepth(WebGLclampf depth) { return !_to ? NS_ERROR_NULL_POINTER : _to->ClearDepth(depth); } \
2389 : NS_SCRIPTABLE NS_IMETHOD ClearStencil(WebGLint s) { return !_to ? NS_ERROR_NULL_POINTER : _to->ClearStencil(s); } \
2390 : NS_SCRIPTABLE NS_IMETHOD ColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha) { return !_to ? NS_ERROR_NULL_POINTER : _to->ColorMask(red, green, blue, alpha); } \
2391 : NS_SCRIPTABLE NS_IMETHOD CompileShader(nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompileShader(shader); } \
2392 : NS_SCRIPTABLE NS_IMETHOD CompressedTexImage2D(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexImage2D(dummy); } \
2393 : NS_IMETHOD CompressedTexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexImage2D_array(target, level, internalformat, width, height, border, pixels); } \
2394 : NS_SCRIPTABLE NS_IMETHOD CompressedTexSubImage2D(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexSubImage2D(dummy); } \
2395 : NS_IMETHOD CompressedTexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->CompressedTexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, pixels); } \
2396 : NS_SCRIPTABLE NS_IMETHOD CopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border) { return !_to ? NS_ERROR_NULL_POINTER : _to->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } \
2397 : NS_SCRIPTABLE NS_IMETHOD CopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } \
2398 : NS_SCRIPTABLE NS_IMETHOD CreateBuffer(nsIWebGLBuffer * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateBuffer(_retval); } \
2399 : NS_SCRIPTABLE NS_IMETHOD CreateProgram(nsIWebGLProgram * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateProgram(_retval); } \
2400 : NS_SCRIPTABLE NS_IMETHOD CreateFramebuffer(nsIWebGLFramebuffer * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateFramebuffer(_retval); } \
2401 : NS_SCRIPTABLE NS_IMETHOD CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateRenderbuffer(_retval); } \
2402 : NS_SCRIPTABLE NS_IMETHOD CreateShader(WebGLenum type, nsIWebGLShader * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateShader(type, _retval); } \
2403 : NS_SCRIPTABLE NS_IMETHOD CreateTexture(nsIWebGLTexture * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->CreateTexture(_retval); } \
2404 : NS_SCRIPTABLE NS_IMETHOD CullFace(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->CullFace(mode); } \
2405 : NS_SCRIPTABLE NS_IMETHOD DeleteBuffer(nsIWebGLBuffer *buffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteBuffer(buffer); } \
2406 : NS_SCRIPTABLE NS_IMETHOD DeleteProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteProgram(program); } \
2407 : NS_SCRIPTABLE NS_IMETHOD DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteFramebuffer(framebuffer); } \
2408 : NS_SCRIPTABLE NS_IMETHOD DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteRenderbuffer(renderbuffer); } \
2409 : NS_SCRIPTABLE NS_IMETHOD DeleteShader(nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteShader(shader); } \
2410 : NS_SCRIPTABLE NS_IMETHOD DeleteTexture(nsIWebGLTexture *texture) { return !_to ? NS_ERROR_NULL_POINTER : _to->DeleteTexture(texture); } \
2411 : NS_SCRIPTABLE NS_IMETHOD DepthFunc(WebGLenum func) { return !_to ? NS_ERROR_NULL_POINTER : _to->DepthFunc(func); } \
2412 : NS_SCRIPTABLE NS_IMETHOD DepthMask(WebGLboolean flag) { return !_to ? NS_ERROR_NULL_POINTER : _to->DepthMask(flag); } \
2413 : NS_SCRIPTABLE NS_IMETHOD DepthRange(WebGLclampf zNear, WebGLclampf zFar) { return !_to ? NS_ERROR_NULL_POINTER : _to->DepthRange(zNear, zFar); } \
2414 : NS_SCRIPTABLE NS_IMETHOD DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader) { return !_to ? NS_ERROR_NULL_POINTER : _to->DetachShader(program, shader); } \
2415 : NS_SCRIPTABLE NS_IMETHOD Disable(WebGLenum cap) { return !_to ? NS_ERROR_NULL_POINTER : _to->Disable(cap); } \
2416 : NS_SCRIPTABLE NS_IMETHOD DisableVertexAttribArray(WebGLuint index) { return !_to ? NS_ERROR_NULL_POINTER : _to->DisableVertexAttribArray(index); } \
2417 : NS_SCRIPTABLE NS_IMETHOD DrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count) { return !_to ? NS_ERROR_NULL_POINTER : _to->DrawArrays(mode, first, count); } \
2418 : NS_SCRIPTABLE NS_IMETHOD DrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLint offset) { return !_to ? NS_ERROR_NULL_POINTER : _to->DrawElements(mode, count, type, offset); } \
2419 : NS_SCRIPTABLE NS_IMETHOD Enable(WebGLenum cap) { return !_to ? NS_ERROR_NULL_POINTER : _to->Enable(cap); } \
2420 : NS_SCRIPTABLE NS_IMETHOD EnableVertexAttribArray(WebGLuint index) { return !_to ? NS_ERROR_NULL_POINTER : _to->EnableVertexAttribArray(index); } \
2421 : NS_SCRIPTABLE NS_IMETHOD Finish(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->Finish(); } \
2422 : NS_SCRIPTABLE NS_IMETHOD Flush(void) { return !_to ? NS_ERROR_NULL_POINTER : _to->Flush(); } \
2423 : NS_SCRIPTABLE NS_IMETHOD FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer) { return !_to ? NS_ERROR_NULL_POINTER : _to->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } \
2424 : NS_SCRIPTABLE NS_IMETHOD FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level) { return !_to ? NS_ERROR_NULL_POINTER : _to->FramebufferTexture2D(target, attachment, textarget, texture, level); } \
2425 : NS_SCRIPTABLE NS_IMETHOD FrontFace(WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->FrontFace(mode); } \
2426 : NS_SCRIPTABLE NS_IMETHOD GenerateMipmap(WebGLenum target) { return !_to ? NS_ERROR_NULL_POINTER : _to->GenerateMipmap(target); } \
2427 : NS_SCRIPTABLE NS_IMETHOD GetActiveAttrib(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetActiveAttrib(program, index, _retval); } \
2428 : NS_SCRIPTABLE NS_IMETHOD GetActiveUniform(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetActiveUniform(program, index, _retval); } \
2429 : NS_SCRIPTABLE NS_IMETHOD GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttachedShaders(program, _retval); } \
2430 : NS_SCRIPTABLE NS_IMETHOD GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetAttribLocation(program, name, _retval); } \
2431 : NS_SCRIPTABLE NS_IMETHOD GetParameter(WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetParameter(pname, _retval); } \
2432 : NS_SCRIPTABLE NS_IMETHOD GetBufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetBufferParameter(target, pname, _retval); } \
2433 : NS_SCRIPTABLE NS_IMETHOD GetError(WebGLenum *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetError(_retval); } \
2434 : NS_SCRIPTABLE NS_IMETHOD GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetFramebufferAttachmentParameter(target, attachment, pname, _retval); } \
2435 : NS_SCRIPTABLE NS_IMETHOD GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetProgramParameter(program, pname, _retval); } \
2436 : NS_SCRIPTABLE NS_IMETHOD GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetProgramInfoLog(program, _retval); } \
2437 : NS_SCRIPTABLE NS_IMETHOD GetRenderbufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetRenderbufferParameter(target, pname, _retval); } \
2438 : NS_SCRIPTABLE NS_IMETHOD GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderParameter(shader, pname, _retval); } \
2439 : NS_SCRIPTABLE NS_IMETHOD GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderInfoLog(shader, _retval); } \
2440 : NS_SCRIPTABLE NS_IMETHOD GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderPrecisionFormat(shadertype, precisiontype, _retval); } \
2441 : NS_SCRIPTABLE NS_IMETHOD GetShaderSource(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetShaderSource(shader, _retval); } \
2442 : NS_SCRIPTABLE NS_IMETHOD GetTexParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetTexParameter(target, pname, _retval); } \
2443 : NS_SCRIPTABLE NS_IMETHOD GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUniform(program, location, _retval); } \
2444 : NS_SCRIPTABLE NS_IMETHOD GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetUniformLocation(program, name, _retval); } \
2445 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttrib(WebGLuint index, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetVertexAttrib(index, pname, _retval); } \
2446 : NS_SCRIPTABLE NS_IMETHOD GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetVertexAttribOffset(index, pname, _retval); } \
2447 : NS_SCRIPTABLE NS_IMETHOD Hint(WebGLenum target, WebGLenum mode) { return !_to ? NS_ERROR_NULL_POINTER : _to->Hint(target, mode); } \
2448 : NS_SCRIPTABLE NS_IMETHOD IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsBuffer(buffer, _retval); } \
2449 : NS_SCRIPTABLE NS_IMETHOD IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsFramebuffer(framebuffer, _retval); } \
2450 : NS_SCRIPTABLE NS_IMETHOD IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsProgram(program, _retval); } \
2451 : NS_SCRIPTABLE NS_IMETHOD IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsRenderbuffer(renderbuffer, _retval); } \
2452 : NS_SCRIPTABLE NS_IMETHOD IsShader(nsIWebGLShader *shader, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsShader(shader, _retval); } \
2453 : NS_SCRIPTABLE NS_IMETHOD IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsTexture(texture, _retval); } \
2454 : NS_SCRIPTABLE NS_IMETHOD IsEnabled(WebGLenum cap, WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsEnabled(cap, _retval); } \
2455 : NS_SCRIPTABLE NS_IMETHOD LineWidth(WebGLfloat width) { return !_to ? NS_ERROR_NULL_POINTER : _to->LineWidth(width); } \
2456 : NS_SCRIPTABLE NS_IMETHOD LinkProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->LinkProgram(program); } \
2457 : NS_SCRIPTABLE NS_IMETHOD PixelStorei(WebGLenum pname, WebGLint param) { return !_to ? NS_ERROR_NULL_POINTER : _to->PixelStorei(pname, param); } \
2458 : NS_SCRIPTABLE NS_IMETHOD PolygonOffset(WebGLfloat factor, WebGLfloat units) { return !_to ? NS_ERROR_NULL_POINTER : _to->PolygonOffset(factor, units); } \
2459 : NS_SCRIPTABLE NS_IMETHOD ReadPixels(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->ReadPixels(dummy); } \
2460 : NS_IMETHOD ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->ReadPixels_array(x, y, width, height, format, type, pixels); } \
2461 : NS_SCRIPTABLE NS_IMETHOD RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->RenderbufferStorage(target, internalformat, width, height); } \
2462 : NS_SCRIPTABLE NS_IMETHOD SampleCoverage(WebGLclampf value, WebGLboolean invert) { return !_to ? NS_ERROR_NULL_POINTER : _to->SampleCoverage(value, invert); } \
2463 : NS_SCRIPTABLE NS_IMETHOD Scissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->Scissor(x, y, width, height); } \
2464 : NS_SCRIPTABLE NS_IMETHOD ShaderSource(nsIWebGLShader *shader, const nsAString & source) { return !_to ? NS_ERROR_NULL_POINTER : _to->ShaderSource(shader, source); } \
2465 : NS_SCRIPTABLE NS_IMETHOD StencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilFunc(func, ref, mask); } \
2466 : NS_SCRIPTABLE NS_IMETHOD StencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilFuncSeparate(face, func, ref, mask); } \
2467 : NS_SCRIPTABLE NS_IMETHOD StencilMask(WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilMask(mask); } \
2468 : NS_SCRIPTABLE NS_IMETHOD StencilMaskSeparate(WebGLenum face, WebGLuint mask) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilMaskSeparate(face, mask); } \
2469 : NS_SCRIPTABLE NS_IMETHOD StencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilOp(fail, zfail, zpass); } \
2470 : NS_SCRIPTABLE NS_IMETHOD StencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass) { return !_to ? NS_ERROR_NULL_POINTER : _to->StencilOpSeparate(face, fail, zfail, zpass); } \
2471 : NS_SCRIPTABLE NS_IMETHOD TexImage2D(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D(dummy); } \
2472 : NS_IMETHOD TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_array(target, level, internalformat, width, height, border, format, type, pixels); } \
2473 : NS_IMETHOD TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_imageData(target, level, internalformat, width, height, border, format, type, pixels); } \
2474 : NS_IMETHOD TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexImage2D_dom(target, level, internalformat, format, type, element); } \
2475 : NS_SCRIPTABLE NS_IMETHOD TexSubImage2D(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D(dummy); } \
2476 : NS_IMETHOD TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_array(target, level, xoffset, yoffset, width, height, format, type, pixels); } \
2477 : NS_IMETHOD TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_imageData(target, level, xoffset, yoffset, width, height, format, type, pixels); } \
2478 : NS_IMETHOD TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexSubImage2D_dom(target, level, xoffset, yoffset, format, type, element); } \
2479 : NS_SCRIPTABLE NS_IMETHOD TexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexParameterf(target, pname, param); } \
2480 : NS_SCRIPTABLE NS_IMETHOD TexParameteri(WebGLenum target, WebGLenum pname, WebGLint param) { return !_to ? NS_ERROR_NULL_POINTER : _to->TexParameteri(target, pname, param); } \
2481 : NS_SCRIPTABLE NS_IMETHOD Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1f(location, x); } \
2482 : NS_SCRIPTABLE NS_IMETHOD Uniform1i(nsIWebGLUniformLocation *location, WebGLint x) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1i(location, x); } \
2483 : NS_SCRIPTABLE NS_IMETHOD Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2f(location, x, y); } \
2484 : NS_SCRIPTABLE NS_IMETHOD Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2i(location, x, y); } \
2485 : NS_SCRIPTABLE NS_IMETHOD Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3f(location, x, y, z); } \
2486 : NS_SCRIPTABLE NS_IMETHOD Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3i(location, x, y, z); } \
2487 : NS_SCRIPTABLE NS_IMETHOD Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4f(location, x, y, z, w); } \
2488 : NS_SCRIPTABLE NS_IMETHOD Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4i(location, x, y, z, w); } \
2489 : NS_SCRIPTABLE NS_IMETHOD Uniform1fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1fv(dummy); } \
2490 : NS_SCRIPTABLE NS_IMETHOD Uniform1iv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1iv(dummy); } \
2491 : NS_SCRIPTABLE NS_IMETHOD Uniform2fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2fv(dummy); } \
2492 : NS_SCRIPTABLE NS_IMETHOD Uniform2iv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2iv(dummy); } \
2493 : NS_SCRIPTABLE NS_IMETHOD Uniform3fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3fv(dummy); } \
2494 : NS_SCRIPTABLE NS_IMETHOD Uniform3iv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3iv(dummy); } \
2495 : NS_SCRIPTABLE NS_IMETHOD Uniform4fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4fv(dummy); } \
2496 : NS_SCRIPTABLE NS_IMETHOD Uniform4iv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4iv(dummy); } \
2497 : NS_IMETHOD Uniform1fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1fv_array(location, v); } \
2498 : NS_IMETHOD Uniform1iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform1iv_array(location, v); } \
2499 : NS_IMETHOD Uniform2fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2fv_array(location, v); } \
2500 : NS_IMETHOD Uniform2iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform2iv_array(location, v); } \
2501 : NS_IMETHOD Uniform3fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3fv_array(location, v); } \
2502 : NS_IMETHOD Uniform3iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform3iv_array(location, v); } \
2503 : NS_IMETHOD Uniform4fv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4fv_array(location, v); } \
2504 : NS_IMETHOD Uniform4iv_array(nsIWebGLUniformLocation *location, JSObject *v) { return !_to ? NS_ERROR_NULL_POINTER : _to->Uniform4iv_array(location, v); } \
2505 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix2fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix2fv(dummy); } \
2506 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix3fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix3fv(dummy); } \
2507 : NS_SCRIPTABLE NS_IMETHOD UniformMatrix4fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix4fv(dummy); } \
2508 : NS_IMETHOD UniformMatrix2fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix2fv_array(location, transpose, value); } \
2509 : NS_IMETHOD UniformMatrix3fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix3fv_array(location, transpose, value); } \
2510 : NS_IMETHOD UniformMatrix4fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value) { return !_to ? NS_ERROR_NULL_POINTER : _to->UniformMatrix4fv_array(location, transpose, value); } \
2511 : NS_SCRIPTABLE NS_IMETHOD UseProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->UseProgram(program); } \
2512 : NS_SCRIPTABLE NS_IMETHOD ValidateProgram(nsIWebGLProgram *program) { return !_to ? NS_ERROR_NULL_POINTER : _to->ValidateProgram(program); } \
2513 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1f(WebGLuint indx, WebGLfloat x) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib1f(indx, x); } \
2514 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib2f(indx, x, y); } \
2515 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib3f(indx, x, y, z); } \
2516 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib4f(indx, x, y, z, w); } \
2517 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib1fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib1fv(dummy); } \
2518 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib2fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib2fv(dummy); } \
2519 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib3fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib3fv(dummy); } \
2520 : NS_SCRIPTABLE NS_IMETHOD VertexAttrib4fv(PRInt32 dummy) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib4fv(dummy); } \
2521 : NS_IMETHOD VertexAttrib1fv_array(WebGLuint indx, JSObject *values) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib1fv_array(indx, values); } \
2522 : NS_IMETHOD VertexAttrib2fv_array(WebGLuint indx, JSObject *values) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib2fv_array(indx, values); } \
2523 : NS_IMETHOD VertexAttrib3fv_array(WebGLuint indx, JSObject *values) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib3fv_array(indx, values); } \
2524 : NS_IMETHOD VertexAttrib4fv_array(WebGLuint indx, JSObject *values) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttrib4fv_array(indx, values); } \
2525 : NS_SCRIPTABLE NS_IMETHOD VertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLsizeiptr offset) { return !_to ? NS_ERROR_NULL_POINTER : _to->VertexAttribPointer(idx, size, type, normalized, stride, offset); } \
2526 : NS_SCRIPTABLE NS_IMETHOD Viewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height) { return !_to ? NS_ERROR_NULL_POINTER : _to->Viewport(x, y, width, height); } \
2527 : NS_IMETHOD MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->MozGetUnderlyingParamString(pname, _retval); } \
2528 : NS_SCRIPTABLE NS_IMETHOD GetExtension(const nsAString & name, nsIWebGLExtension * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetExtension(name, _retval); } \
2529 : NS_SCRIPTABLE NS_IMETHOD GetSupportedExtensions(nsIVariant * *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetSupportedExtensions(_retval); } \
2530 : NS_SCRIPTABLE NS_IMETHOD IsContextLost(WebGLboolean *_retval NS_OUTPARAM) { return !_to ? NS_ERROR_NULL_POINTER : _to->IsContextLost(_retval); } \
2531 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetDrawingBufferWidth(aDrawingBufferWidth); } \
2532 : NS_SCRIPTABLE NS_IMETHOD GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetDrawingBufferHeight(aDrawingBufferHeight); }
2533 :
2534 : #if 0
2535 : /* Use the code below as a template for the implementation class for this interface. */
2536 :
2537 : /* Header file */
2538 : class nsDOMWebGLRenderingContext : public nsIDOMWebGLRenderingContext
2539 : {
2540 : public:
2541 : NS_DECL_ISUPPORTS
2542 : NS_DECL_NSIDOMWEBGLRENDERINGCONTEXT
2543 :
2544 : nsDOMWebGLRenderingContext();
2545 :
2546 : private:
2547 : ~nsDOMWebGLRenderingContext();
2548 :
2549 : protected:
2550 : /* additional members */
2551 : };
2552 :
2553 : /* Implementation file */
2554 : NS_IMPL_ISUPPORTS1(nsDOMWebGLRenderingContext, nsIDOMWebGLRenderingContext)
2555 :
2556 : nsDOMWebGLRenderingContext::nsDOMWebGLRenderingContext()
2557 : {
2558 : /* member initializers and constructor code */
2559 : }
2560 :
2561 : nsDOMWebGLRenderingContext::~nsDOMWebGLRenderingContext()
2562 : {
2563 : /* destructor code */
2564 : }
2565 :
2566 : /* readonly attribute nsIDOMHTMLCanvasElement canvas; */
2567 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetCanvas(nsIDOMHTMLCanvasElement * *aCanvas)
2568 : {
2569 : return NS_ERROR_NOT_IMPLEMENTED;
2570 : }
2571 :
2572 : /* jsval getContextAttributes (); */
2573 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetContextAttributes(JS::Value *_retval NS_OUTPARAM)
2574 : {
2575 : return NS_ERROR_NOT_IMPLEMENTED;
2576 : }
2577 :
2578 : /* void activeTexture (in WebGLenum texture); */
2579 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ActiveTexture(WebGLenum texture)
2580 : {
2581 : return NS_ERROR_NOT_IMPLEMENTED;
2582 : }
2583 :
2584 : /* void attachShader ([optional] in nsIWebGLProgram program, [optional] in nsIWebGLShader shader); */
2585 : NS_IMETHODIMP nsDOMWebGLRenderingContext::AttachShader(nsIWebGLProgram *program, nsIWebGLShader *shader)
2586 : {
2587 : return NS_ERROR_NOT_IMPLEMENTED;
2588 : }
2589 :
2590 : /* void bindAttribLocation (in nsIWebGLProgram program, in WebGLuint index, in DOMString name); */
2591 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BindAttribLocation(nsIWebGLProgram *program, WebGLuint index, const nsAString & name)
2592 : {
2593 : return NS_ERROR_NOT_IMPLEMENTED;
2594 : }
2595 :
2596 : /* void bindBuffer (in WebGLenum target, in nsIWebGLBuffer buffer); */
2597 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BindBuffer(WebGLenum target, nsIWebGLBuffer *buffer)
2598 : {
2599 : return NS_ERROR_NOT_IMPLEMENTED;
2600 : }
2601 :
2602 : /* void bindFramebuffer (in WebGLenum target, in nsIWebGLFramebuffer framebuffer); */
2603 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BindFramebuffer(WebGLenum target, nsIWebGLFramebuffer *framebuffer)
2604 : {
2605 : return NS_ERROR_NOT_IMPLEMENTED;
2606 : }
2607 :
2608 : /* void bindRenderbuffer (in WebGLenum target, in nsIWebGLRenderbuffer renderbuffer); */
2609 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BindRenderbuffer(WebGLenum target, nsIWebGLRenderbuffer *renderbuffer)
2610 : {
2611 : return NS_ERROR_NOT_IMPLEMENTED;
2612 : }
2613 :
2614 : /* void bindTexture (in WebGLenum target, in nsIWebGLTexture texture); */
2615 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BindTexture(WebGLenum target, nsIWebGLTexture *texture)
2616 : {
2617 : return NS_ERROR_NOT_IMPLEMENTED;
2618 : }
2619 :
2620 : /* void blendColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
2621 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BlendColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha)
2622 : {
2623 : return NS_ERROR_NOT_IMPLEMENTED;
2624 : }
2625 :
2626 : /* void blendEquation (in WebGLenum mode); */
2627 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BlendEquation(WebGLenum mode)
2628 : {
2629 : return NS_ERROR_NOT_IMPLEMENTED;
2630 : }
2631 :
2632 : /* void blendEquationSeparate (in WebGLenum modeRGB, in WebGLenum modeAlpha); */
2633 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BlendEquationSeparate(WebGLenum modeRGB, WebGLenum modeAlpha)
2634 : {
2635 : return NS_ERROR_NOT_IMPLEMENTED;
2636 : }
2637 :
2638 : /* void blendFunc (in WebGLenum sfactor, in WebGLenum dfactor); */
2639 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BlendFunc(WebGLenum sfactor, WebGLenum dfactor)
2640 : {
2641 : return NS_ERROR_NOT_IMPLEMENTED;
2642 : }
2643 :
2644 : /* void blendFuncSeparate (in WebGLenum srcRGB, in WebGLenum dstRGB, in WebGLenum srcAlpha, in WebGLenum dstAlpha); */
2645 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BlendFuncSeparate(WebGLenum srcRGB, WebGLenum dstRGB, WebGLenum srcAlpha, WebGLenum dstAlpha)
2646 : {
2647 : return NS_ERROR_NOT_IMPLEMENTED;
2648 : }
2649 :
2650 : /* void bufferData ([optional] in long dummy); */
2651 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData(PRInt32 dummy)
2652 : {
2653 : return NS_ERROR_NOT_IMPLEMENTED;
2654 : }
2655 :
2656 : /* [noscript] void bufferData_size (in WebGLenum target, in WebGLsizei size, in WebGLenum usage); */
2657 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData_size(WebGLenum target, WebGLsizei size, WebGLenum usage)
2658 : {
2659 : return NS_ERROR_NOT_IMPLEMENTED;
2660 : }
2661 :
2662 : /* [noscript] void bufferData_buf (in WebGLenum target, in WebGLJSObjectPtr data, in WebGLenum usage); */
2663 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData_buf(WebGLenum target, JSObject *data, WebGLenum usage)
2664 : {
2665 : return NS_ERROR_NOT_IMPLEMENTED;
2666 : }
2667 :
2668 : /* [noscript] void bufferData_array (in WebGLenum target, in WebGLJSObjectPtr data, in WebGLenum usage); */
2669 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData_array(WebGLenum target, JSObject *data, WebGLenum usage)
2670 : {
2671 : return NS_ERROR_NOT_IMPLEMENTED;
2672 : }
2673 :
2674 : /* [noscript] void bufferData_null (); */
2675 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferData_null()
2676 : {
2677 : return NS_ERROR_NOT_IMPLEMENTED;
2678 : }
2679 :
2680 : /* void bufferSubData ([optional] in long dummy); */
2681 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferSubData(PRInt32 dummy)
2682 : {
2683 : return NS_ERROR_NOT_IMPLEMENTED;
2684 : }
2685 :
2686 : /* [noscript] void bufferSubData_buf (in WebGLenum target, in long offset, in WebGLJSObjectPtr data); */
2687 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferSubData_buf(WebGLenum target, PRInt32 offset, JSObject *data)
2688 : {
2689 : return NS_ERROR_NOT_IMPLEMENTED;
2690 : }
2691 :
2692 : /* [noscript] void bufferSubData_array (in WebGLenum target, in long offset, in WebGLJSObjectPtr data); */
2693 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferSubData_array(WebGLenum target, PRInt32 offset, JSObject *data)
2694 : {
2695 : return NS_ERROR_NOT_IMPLEMENTED;
2696 : }
2697 :
2698 : /* [noscript] void bufferSubData_null (); */
2699 : NS_IMETHODIMP nsDOMWebGLRenderingContext::BufferSubData_null()
2700 : {
2701 : return NS_ERROR_NOT_IMPLEMENTED;
2702 : }
2703 :
2704 : /* WebGLenum checkFramebufferStatus (in WebGLenum target); */
2705 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CheckFramebufferStatus(WebGLenum target, WebGLenum *_retval NS_OUTPARAM)
2706 : {
2707 : return NS_ERROR_NOT_IMPLEMENTED;
2708 : }
2709 :
2710 : /* void clear (in WebGLbitfield mask); */
2711 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Clear(WebGLbitfield mask)
2712 : {
2713 : return NS_ERROR_NOT_IMPLEMENTED;
2714 : }
2715 :
2716 : /* void clearColor (in WebGLclampf red, in WebGLclampf green, in WebGLclampf blue, in WebGLclampf alpha); */
2717 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ClearColor(WebGLclampf red, WebGLclampf green, WebGLclampf blue, WebGLclampf alpha)
2718 : {
2719 : return NS_ERROR_NOT_IMPLEMENTED;
2720 : }
2721 :
2722 : /* void clearDepth (in WebGLclampf depth); */
2723 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ClearDepth(WebGLclampf depth)
2724 : {
2725 : return NS_ERROR_NOT_IMPLEMENTED;
2726 : }
2727 :
2728 : /* void clearStencil (in WebGLint s); */
2729 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ClearStencil(WebGLint s)
2730 : {
2731 : return NS_ERROR_NOT_IMPLEMENTED;
2732 : }
2733 :
2734 : /* void colorMask (in WebGLboolean red, in WebGLboolean green, in WebGLboolean blue, in WebGLboolean alpha); */
2735 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ColorMask(WebGLboolean red, WebGLboolean green, WebGLboolean blue, WebGLboolean alpha)
2736 : {
2737 : return NS_ERROR_NOT_IMPLEMENTED;
2738 : }
2739 :
2740 : /* void compileShader ([optional] in nsIWebGLShader shader); */
2741 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CompileShader(nsIWebGLShader *shader)
2742 : {
2743 : return NS_ERROR_NOT_IMPLEMENTED;
2744 : }
2745 :
2746 : /* void compressedTexImage2D ([optional] in long dummy); */
2747 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexImage2D(PRInt32 dummy)
2748 : {
2749 : return NS_ERROR_NOT_IMPLEMENTED;
2750 : }
2751 :
2752 : /* [noscript] void compressedTexImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLJSObjectPtr pixels); */
2753 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, JSObject *pixels)
2754 : {
2755 : return NS_ERROR_NOT_IMPLEMENTED;
2756 : }
2757 :
2758 : /* void compressedTexSubImage2D ([optional] in long dummy); */
2759 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexSubImage2D(PRInt32 dummy)
2760 : {
2761 : return NS_ERROR_NOT_IMPLEMENTED;
2762 : }
2763 :
2764 : /* [noscript] void compressedTexSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLJSObjectPtr pixels); */
2765 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CompressedTexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, JSObject *pixels)
2766 : {
2767 : return NS_ERROR_NOT_IMPLEMENTED;
2768 : }
2769 :
2770 : /* void copyTexImage2D (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLint border); */
2771 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CopyTexImage2D(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLint border)
2772 : {
2773 : return NS_ERROR_NOT_IMPLEMENTED;
2774 : }
2775 :
2776 : /* void copyTexSubImage2D (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
2777 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CopyTexSubImage2D(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
2778 : {
2779 : return NS_ERROR_NOT_IMPLEMENTED;
2780 : }
2781 :
2782 : /* nsIWebGLBuffer createBuffer (); */
2783 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateBuffer(nsIWebGLBuffer * *_retval NS_OUTPARAM)
2784 : {
2785 : return NS_ERROR_NOT_IMPLEMENTED;
2786 : }
2787 :
2788 : /* nsIWebGLProgram createProgram (); */
2789 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateProgram(nsIWebGLProgram * *_retval NS_OUTPARAM)
2790 : {
2791 : return NS_ERROR_NOT_IMPLEMENTED;
2792 : }
2793 :
2794 : /* nsIWebGLFramebuffer createFramebuffer (); */
2795 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateFramebuffer(nsIWebGLFramebuffer * *_retval NS_OUTPARAM)
2796 : {
2797 : return NS_ERROR_NOT_IMPLEMENTED;
2798 : }
2799 :
2800 : /* nsIWebGLRenderbuffer createRenderbuffer (); */
2801 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateRenderbuffer(nsIWebGLRenderbuffer * *_retval NS_OUTPARAM)
2802 : {
2803 : return NS_ERROR_NOT_IMPLEMENTED;
2804 : }
2805 :
2806 : /* nsIWebGLShader createShader (in WebGLenum type); */
2807 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateShader(WebGLenum type, nsIWebGLShader * *_retval NS_OUTPARAM)
2808 : {
2809 : return NS_ERROR_NOT_IMPLEMENTED;
2810 : }
2811 :
2812 : /* nsIWebGLTexture createTexture (); */
2813 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CreateTexture(nsIWebGLTexture * *_retval NS_OUTPARAM)
2814 : {
2815 : return NS_ERROR_NOT_IMPLEMENTED;
2816 : }
2817 :
2818 : /* void cullFace (in WebGLenum mode); */
2819 : NS_IMETHODIMP nsDOMWebGLRenderingContext::CullFace(WebGLenum mode)
2820 : {
2821 : return NS_ERROR_NOT_IMPLEMENTED;
2822 : }
2823 :
2824 : /* void deleteBuffer (in nsIWebGLBuffer buffer); */
2825 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteBuffer(nsIWebGLBuffer *buffer)
2826 : {
2827 : return NS_ERROR_NOT_IMPLEMENTED;
2828 : }
2829 :
2830 : /* void deleteProgram (in nsIWebGLProgram program); */
2831 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteProgram(nsIWebGLProgram *program)
2832 : {
2833 : return NS_ERROR_NOT_IMPLEMENTED;
2834 : }
2835 :
2836 : /* void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer); */
2837 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteFramebuffer(nsIWebGLFramebuffer *framebuffer)
2838 : {
2839 : return NS_ERROR_NOT_IMPLEMENTED;
2840 : }
2841 :
2842 : /* void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
2843 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteRenderbuffer(nsIWebGLRenderbuffer *renderbuffer)
2844 : {
2845 : return NS_ERROR_NOT_IMPLEMENTED;
2846 : }
2847 :
2848 : /* void deleteShader (in nsIWebGLShader shader); */
2849 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteShader(nsIWebGLShader *shader)
2850 : {
2851 : return NS_ERROR_NOT_IMPLEMENTED;
2852 : }
2853 :
2854 : /* void deleteTexture (in nsIWebGLTexture texture); */
2855 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DeleteTexture(nsIWebGLTexture *texture)
2856 : {
2857 : return NS_ERROR_NOT_IMPLEMENTED;
2858 : }
2859 :
2860 : /* void depthFunc (in WebGLenum func); */
2861 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DepthFunc(WebGLenum func)
2862 : {
2863 : return NS_ERROR_NOT_IMPLEMENTED;
2864 : }
2865 :
2866 : /* void depthMask (in WebGLboolean flag); */
2867 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DepthMask(WebGLboolean flag)
2868 : {
2869 : return NS_ERROR_NOT_IMPLEMENTED;
2870 : }
2871 :
2872 : /* void depthRange (in WebGLclampf zNear, in WebGLclampf zFar); */
2873 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DepthRange(WebGLclampf zNear, WebGLclampf zFar)
2874 : {
2875 : return NS_ERROR_NOT_IMPLEMENTED;
2876 : }
2877 :
2878 : /* void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader); */
2879 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DetachShader(nsIWebGLProgram *program, nsIWebGLShader *shader)
2880 : {
2881 : return NS_ERROR_NOT_IMPLEMENTED;
2882 : }
2883 :
2884 : /* void disable (in WebGLenum cap); */
2885 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Disable(WebGLenum cap)
2886 : {
2887 : return NS_ERROR_NOT_IMPLEMENTED;
2888 : }
2889 :
2890 : /* void disableVertexAttribArray (in WebGLuint index); */
2891 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DisableVertexAttribArray(WebGLuint index)
2892 : {
2893 : return NS_ERROR_NOT_IMPLEMENTED;
2894 : }
2895 :
2896 : /* void drawArrays (in WebGLenum mode, in WebGLint first, in WebGLsizei count); */
2897 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DrawArrays(WebGLenum mode, WebGLint first, WebGLsizei count)
2898 : {
2899 : return NS_ERROR_NOT_IMPLEMENTED;
2900 : }
2901 :
2902 : /* void drawElements (in WebGLenum mode, in WebGLsizei count, in WebGLenum type, in WebGLint offset); */
2903 : NS_IMETHODIMP nsDOMWebGLRenderingContext::DrawElements(WebGLenum mode, WebGLsizei count, WebGLenum type, WebGLint offset)
2904 : {
2905 : return NS_ERROR_NOT_IMPLEMENTED;
2906 : }
2907 :
2908 : /* void enable (in WebGLenum cap); */
2909 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Enable(WebGLenum cap)
2910 : {
2911 : return NS_ERROR_NOT_IMPLEMENTED;
2912 : }
2913 :
2914 : /* void enableVertexAttribArray (in WebGLuint index); */
2915 : NS_IMETHODIMP nsDOMWebGLRenderingContext::EnableVertexAttribArray(WebGLuint index)
2916 : {
2917 : return NS_ERROR_NOT_IMPLEMENTED;
2918 : }
2919 :
2920 : /* void finish (); */
2921 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Finish()
2922 : {
2923 : return NS_ERROR_NOT_IMPLEMENTED;
2924 : }
2925 :
2926 : /* void flush (); */
2927 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Flush()
2928 : {
2929 : return NS_ERROR_NOT_IMPLEMENTED;
2930 : }
2931 :
2932 : /* void framebufferRenderbuffer (in WebGLenum target, in WebGLenum attachment, in WebGLenum renderbuffertarget, in nsIWebGLRenderbuffer renderbuffer); */
2933 : NS_IMETHODIMP nsDOMWebGLRenderingContext::FramebufferRenderbuffer(WebGLenum target, WebGLenum attachment, WebGLenum renderbuffertarget, nsIWebGLRenderbuffer *renderbuffer)
2934 : {
2935 : return NS_ERROR_NOT_IMPLEMENTED;
2936 : }
2937 :
2938 : /* void framebufferTexture2D (in WebGLenum target, in WebGLenum attachment, in WebGLenum textarget, in nsIWebGLTexture texture, in WebGLint level); */
2939 : NS_IMETHODIMP nsDOMWebGLRenderingContext::FramebufferTexture2D(WebGLenum target, WebGLenum attachment, WebGLenum textarget, nsIWebGLTexture *texture, WebGLint level)
2940 : {
2941 : return NS_ERROR_NOT_IMPLEMENTED;
2942 : }
2943 :
2944 : /* void frontFace (in WebGLenum mode); */
2945 : NS_IMETHODIMP nsDOMWebGLRenderingContext::FrontFace(WebGLenum mode)
2946 : {
2947 : return NS_ERROR_NOT_IMPLEMENTED;
2948 : }
2949 :
2950 : /* void generateMipmap (in WebGLenum target); */
2951 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GenerateMipmap(WebGLenum target)
2952 : {
2953 : return NS_ERROR_NOT_IMPLEMENTED;
2954 : }
2955 :
2956 : /* nsIWebGLActiveInfo getActiveAttrib (in nsIWebGLProgram program, in PRUint32 index); */
2957 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetActiveAttrib(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM)
2958 : {
2959 : return NS_ERROR_NOT_IMPLEMENTED;
2960 : }
2961 :
2962 : /* nsIWebGLActiveInfo getActiveUniform (in nsIWebGLProgram program, in PRUint32 index); */
2963 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetActiveUniform(nsIWebGLProgram *program, PRUint32 index, nsIWebGLActiveInfo * *_retval NS_OUTPARAM)
2964 : {
2965 : return NS_ERROR_NOT_IMPLEMENTED;
2966 : }
2967 :
2968 : /* nsIVariant getAttachedShaders (in nsIWebGLProgram program); */
2969 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetAttachedShaders(nsIWebGLProgram *program, nsIVariant * *_retval NS_OUTPARAM)
2970 : {
2971 : return NS_ERROR_NOT_IMPLEMENTED;
2972 : }
2973 :
2974 : /* WebGLint getAttribLocation (in nsIWebGLProgram program, in DOMString name); */
2975 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetAttribLocation(nsIWebGLProgram *program, const nsAString & name, WebGLint *_retval NS_OUTPARAM)
2976 : {
2977 : return NS_ERROR_NOT_IMPLEMENTED;
2978 : }
2979 :
2980 : /* nsIVariant getParameter (in WebGLenum pname); */
2981 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetParameter(WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
2982 : {
2983 : return NS_ERROR_NOT_IMPLEMENTED;
2984 : }
2985 :
2986 : /* nsIVariant getBufferParameter (in WebGLenum target, in WebGLenum pname); */
2987 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetBufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
2988 : {
2989 : return NS_ERROR_NOT_IMPLEMENTED;
2990 : }
2991 :
2992 : /* WebGLenum getError (); */
2993 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetError(WebGLenum *_retval NS_OUTPARAM)
2994 : {
2995 : return NS_ERROR_NOT_IMPLEMENTED;
2996 : }
2997 :
2998 : /* nsIVariant getFramebufferAttachmentParameter (in WebGLenum target, in WebGLenum attachment, in WebGLenum pname); */
2999 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetFramebufferAttachmentParameter(WebGLenum target, WebGLenum attachment, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3000 : {
3001 : return NS_ERROR_NOT_IMPLEMENTED;
3002 : }
3003 :
3004 : /* nsIVariant getProgramParameter (in nsIWebGLProgram program, in WebGLenum pname); */
3005 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetProgramParameter(nsIWebGLProgram *program, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3006 : {
3007 : return NS_ERROR_NOT_IMPLEMENTED;
3008 : }
3009 :
3010 : /* DOMString getProgramInfoLog (in nsIWebGLProgram program); */
3011 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetProgramInfoLog(nsIWebGLProgram *program, nsAString & _retval NS_OUTPARAM)
3012 : {
3013 : return NS_ERROR_NOT_IMPLEMENTED;
3014 : }
3015 :
3016 : /* nsIVariant getRenderbufferParameter (in WebGLenum target, in WebGLenum pname); */
3017 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetRenderbufferParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3018 : {
3019 : return NS_ERROR_NOT_IMPLEMENTED;
3020 : }
3021 :
3022 : /* nsIVariant getShaderParameter (in nsIWebGLShader shader, in WebGLenum pname); */
3023 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderParameter(nsIWebGLShader *shader, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3024 : {
3025 : return NS_ERROR_NOT_IMPLEMENTED;
3026 : }
3027 :
3028 : /* DOMString getShaderInfoLog (in nsIWebGLShader shader); */
3029 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderInfoLog(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM)
3030 : {
3031 : return NS_ERROR_NOT_IMPLEMENTED;
3032 : }
3033 :
3034 : /* nsIWebGLShaderPrecisionFormat getShaderPrecisionFormat (in WebGLenum shadertype, in WebGLenum precisiontype); */
3035 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderPrecisionFormat(WebGLenum shadertype, WebGLenum precisiontype, nsIWebGLShaderPrecisionFormat * *_retval NS_OUTPARAM)
3036 : {
3037 : return NS_ERROR_NOT_IMPLEMENTED;
3038 : }
3039 :
3040 : /* DOMString getShaderSource (in nsIWebGLShader shader); */
3041 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetShaderSource(nsIWebGLShader *shader, nsAString & _retval NS_OUTPARAM)
3042 : {
3043 : return NS_ERROR_NOT_IMPLEMENTED;
3044 : }
3045 :
3046 : /* nsIVariant getTexParameter (in WebGLenum target, in WebGLenum pname); */
3047 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetTexParameter(WebGLenum target, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3048 : {
3049 : return NS_ERROR_NOT_IMPLEMENTED;
3050 : }
3051 :
3052 : /* nsIVariant getUniform (in nsIWebGLProgram program, in nsIWebGLUniformLocation location); */
3053 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetUniform(nsIWebGLProgram *program, nsIWebGLUniformLocation *location, nsIVariant * *_retval NS_OUTPARAM)
3054 : {
3055 : return NS_ERROR_NOT_IMPLEMENTED;
3056 : }
3057 :
3058 : /* nsIWebGLUniformLocation getUniformLocation (in nsIWebGLProgram program, in DOMString name); */
3059 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetUniformLocation(nsIWebGLProgram *program, const nsAString & name, nsIWebGLUniformLocation * *_retval NS_OUTPARAM)
3060 : {
3061 : return NS_ERROR_NOT_IMPLEMENTED;
3062 : }
3063 :
3064 : /* nsIVariant getVertexAttrib (in WebGLuint index, in WebGLenum pname); */
3065 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetVertexAttrib(WebGLuint index, WebGLenum pname, nsIVariant * *_retval NS_OUTPARAM)
3066 : {
3067 : return NS_ERROR_NOT_IMPLEMENTED;
3068 : }
3069 :
3070 : /* WebGLuint getVertexAttribOffset (in WebGLuint index, in WebGLenum pname); */
3071 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetVertexAttribOffset(WebGLuint index, WebGLenum pname, WebGLuint *_retval NS_OUTPARAM)
3072 : {
3073 : return NS_ERROR_NOT_IMPLEMENTED;
3074 : }
3075 :
3076 : /* void hint (in WebGLenum target, in WebGLenum mode); */
3077 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Hint(WebGLenum target, WebGLenum mode)
3078 : {
3079 : return NS_ERROR_NOT_IMPLEMENTED;
3080 : }
3081 :
3082 : /* WebGLboolean isBuffer (in nsIWebGLBuffer buffer); */
3083 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsBuffer(nsIWebGLBuffer *buffer, WebGLboolean *_retval NS_OUTPARAM)
3084 : {
3085 : return NS_ERROR_NOT_IMPLEMENTED;
3086 : }
3087 :
3088 : /* WebGLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer); */
3089 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsFramebuffer(nsIWebGLFramebuffer *framebuffer, WebGLboolean *_retval NS_OUTPARAM)
3090 : {
3091 : return NS_ERROR_NOT_IMPLEMENTED;
3092 : }
3093 :
3094 : /* WebGLboolean isProgram (in nsIWebGLProgram program); */
3095 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsProgram(nsIWebGLProgram *program, WebGLboolean *_retval NS_OUTPARAM)
3096 : {
3097 : return NS_ERROR_NOT_IMPLEMENTED;
3098 : }
3099 :
3100 : /* WebGLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer); */
3101 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsRenderbuffer(nsIWebGLRenderbuffer *renderbuffer, WebGLboolean *_retval NS_OUTPARAM)
3102 : {
3103 : return NS_ERROR_NOT_IMPLEMENTED;
3104 : }
3105 :
3106 : /* WebGLboolean isShader (in nsIWebGLShader shader); */
3107 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsShader(nsIWebGLShader *shader, WebGLboolean *_retval NS_OUTPARAM)
3108 : {
3109 : return NS_ERROR_NOT_IMPLEMENTED;
3110 : }
3111 :
3112 : /* WebGLboolean isTexture (in nsIWebGLTexture texture); */
3113 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsTexture(nsIWebGLTexture *texture, WebGLboolean *_retval NS_OUTPARAM)
3114 : {
3115 : return NS_ERROR_NOT_IMPLEMENTED;
3116 : }
3117 :
3118 : /* WebGLboolean isEnabled (in WebGLenum cap); */
3119 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsEnabled(WebGLenum cap, WebGLboolean *_retval NS_OUTPARAM)
3120 : {
3121 : return NS_ERROR_NOT_IMPLEMENTED;
3122 : }
3123 :
3124 : /* void lineWidth (in WebGLfloat width); */
3125 : NS_IMETHODIMP nsDOMWebGLRenderingContext::LineWidth(WebGLfloat width)
3126 : {
3127 : return NS_ERROR_NOT_IMPLEMENTED;
3128 : }
3129 :
3130 : /* void linkProgram ([optional] in nsIWebGLProgram program); */
3131 : NS_IMETHODIMP nsDOMWebGLRenderingContext::LinkProgram(nsIWebGLProgram *program)
3132 : {
3133 : return NS_ERROR_NOT_IMPLEMENTED;
3134 : }
3135 :
3136 : /* void pixelStorei (in WebGLenum pname, in WebGLint param); */
3137 : NS_IMETHODIMP nsDOMWebGLRenderingContext::PixelStorei(WebGLenum pname, WebGLint param)
3138 : {
3139 : return NS_ERROR_NOT_IMPLEMENTED;
3140 : }
3141 :
3142 : /* void polygonOffset (in WebGLfloat factor, in WebGLfloat units); */
3143 : NS_IMETHODIMP nsDOMWebGLRenderingContext::PolygonOffset(WebGLfloat factor, WebGLfloat units)
3144 : {
3145 : return NS_ERROR_NOT_IMPLEMENTED;
3146 : }
3147 :
3148 : /* void readPixels ([optional] in long dummy); */
3149 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ReadPixels(PRInt32 dummy)
3150 : {
3151 : return NS_ERROR_NOT_IMPLEMENTED;
3152 : }
3153 :
3154 : /* [noscript] void readPixels_array (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
3155 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels)
3156 : {
3157 : return NS_ERROR_NOT_IMPLEMENTED;
3158 : }
3159 :
3160 : /* void renderbufferStorage (in WebGLenum target, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height); */
3161 : NS_IMETHODIMP nsDOMWebGLRenderingContext::RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height)
3162 : {
3163 : return NS_ERROR_NOT_IMPLEMENTED;
3164 : }
3165 :
3166 : /* void sampleCoverage (in WebGLclampf value, in WebGLboolean invert); */
3167 : NS_IMETHODIMP nsDOMWebGLRenderingContext::SampleCoverage(WebGLclampf value, WebGLboolean invert)
3168 : {
3169 : return NS_ERROR_NOT_IMPLEMENTED;
3170 : }
3171 :
3172 : /* void scissor (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
3173 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Scissor(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
3174 : {
3175 : return NS_ERROR_NOT_IMPLEMENTED;
3176 : }
3177 :
3178 : /* void shaderSource ([optional] in nsIWebGLShader shader, [optional] in DOMString source); */
3179 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ShaderSource(nsIWebGLShader *shader, const nsAString & source)
3180 : {
3181 : return NS_ERROR_NOT_IMPLEMENTED;
3182 : }
3183 :
3184 : /* void stencilFunc (in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
3185 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilFunc(WebGLenum func, WebGLint ref, WebGLuint mask)
3186 : {
3187 : return NS_ERROR_NOT_IMPLEMENTED;
3188 : }
3189 :
3190 : /* void stencilFuncSeparate (in WebGLenum face, in WebGLenum func, in WebGLint ref, in WebGLuint mask); */
3191 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilFuncSeparate(WebGLenum face, WebGLenum func, WebGLint ref, WebGLuint mask)
3192 : {
3193 : return NS_ERROR_NOT_IMPLEMENTED;
3194 : }
3195 :
3196 : /* void stencilMask (in WebGLuint mask); */
3197 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilMask(WebGLuint mask)
3198 : {
3199 : return NS_ERROR_NOT_IMPLEMENTED;
3200 : }
3201 :
3202 : /* void stencilMaskSeparate (in WebGLenum face, in WebGLuint mask); */
3203 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilMaskSeparate(WebGLenum face, WebGLuint mask)
3204 : {
3205 : return NS_ERROR_NOT_IMPLEMENTED;
3206 : }
3207 :
3208 : /* void stencilOp (in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
3209 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilOp(WebGLenum fail, WebGLenum zfail, WebGLenum zpass)
3210 : {
3211 : return NS_ERROR_NOT_IMPLEMENTED;
3212 : }
3213 :
3214 : /* void stencilOpSeparate (in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass); */
3215 : NS_IMETHODIMP nsDOMWebGLRenderingContext::StencilOpSeparate(WebGLenum face, WebGLenum fail, WebGLenum zfail, WebGLenum zpass)
3216 : {
3217 : return NS_ERROR_NOT_IMPLEMENTED;
3218 : }
3219 :
3220 : /* void texImage2D ([optional] in long dummy); */
3221 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D(PRInt32 dummy)
3222 : {
3223 : return NS_ERROR_NOT_IMPLEMENTED;
3224 : }
3225 :
3226 : /* [noscript] void texImage2D_array (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
3227 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels)
3228 : {
3229 : return NS_ERROR_NOT_IMPLEMENTED;
3230 : }
3231 :
3232 : /* [noscript] void texImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLsizei width, in WebGLsizei height, in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
3233 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_imageData(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLsizei width, WebGLsizei height, WebGLint border, WebGLenum format, WebGLenum type, JSObject *pixels)
3234 : {
3235 : return NS_ERROR_NOT_IMPLEMENTED;
3236 : }
3237 :
3238 : /* [noscript] void texImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLenum internalformat, in WebGLenum format, in WebGLenum type, in Element element); */
3239 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexImage2D_dom(WebGLenum target, WebGLint level, WebGLenum internalformat, WebGLenum format, WebGLenum type, mozilla::dom::Element *element)
3240 : {
3241 : return NS_ERROR_NOT_IMPLEMENTED;
3242 : }
3243 :
3244 : /* void texSubImage2D ([optional] in long dummy); */
3245 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D(PRInt32 dummy)
3246 : {
3247 : return NS_ERROR_NOT_IMPLEMENTED;
3248 : }
3249 :
3250 : /* [noscript] void texSubImage2D_array (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
3251 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_array(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels)
3252 : {
3253 : return NS_ERROR_NOT_IMPLEMENTED;
3254 : }
3255 :
3256 : /* [noscript] void texSubImage2D_imageData (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels); */
3257 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_imageData(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLsizei width, WebGLsizei height, WebGLenum format, WebGLenum type, JSObject *pixels)
3258 : {
3259 : return NS_ERROR_NOT_IMPLEMENTED;
3260 : }
3261 :
3262 : /* [noscript] void texSubImage2D_dom (in WebGLenum target, in WebGLint level, in WebGLint xoffset, in WebGLint yoffset, in WebGLenum format, in WebGLenum type, in Element element); */
3263 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexSubImage2D_dom(WebGLenum target, WebGLint level, WebGLint xoffset, WebGLint yoffset, WebGLenum format, WebGLenum type, mozilla::dom::Element *element)
3264 : {
3265 : return NS_ERROR_NOT_IMPLEMENTED;
3266 : }
3267 :
3268 : /* void texParameterf (in WebGLenum target, in WebGLenum pname, in WebGLfloat param); */
3269 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexParameterf(WebGLenum target, WebGLenum pname, WebGLfloat param)
3270 : {
3271 : return NS_ERROR_NOT_IMPLEMENTED;
3272 : }
3273 :
3274 : /* void texParameteri (in WebGLenum target, in WebGLenum pname, in WebGLint param); */
3275 : NS_IMETHODIMP nsDOMWebGLRenderingContext::TexParameteri(WebGLenum target, WebGLenum pname, WebGLint param)
3276 : {
3277 : return NS_ERROR_NOT_IMPLEMENTED;
3278 : }
3279 :
3280 : /* void uniform1f (in nsIWebGLUniformLocation location, in WebGLfloat x); */
3281 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1f(nsIWebGLUniformLocation *location, WebGLfloat x)
3282 : {
3283 : return NS_ERROR_NOT_IMPLEMENTED;
3284 : }
3285 :
3286 : /* void uniform1i (in nsIWebGLUniformLocation location, in WebGLint x); */
3287 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1i(nsIWebGLUniformLocation *location, WebGLint x)
3288 : {
3289 : return NS_ERROR_NOT_IMPLEMENTED;
3290 : }
3291 :
3292 : /* void uniform2f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y); */
3293 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y)
3294 : {
3295 : return NS_ERROR_NOT_IMPLEMENTED;
3296 : }
3297 :
3298 : /* void uniform2i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y); */
3299 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y)
3300 : {
3301 : return NS_ERROR_NOT_IMPLEMENTED;
3302 : }
3303 :
3304 : /* void uniform3f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
3305 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z)
3306 : {
3307 : return NS_ERROR_NOT_IMPLEMENTED;
3308 : }
3309 :
3310 : /* void uniform3i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z); */
3311 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z)
3312 : {
3313 : return NS_ERROR_NOT_IMPLEMENTED;
3314 : }
3315 :
3316 : /* void uniform4f (in nsIWebGLUniformLocation location, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
3317 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4f(nsIWebGLUniformLocation *location, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w)
3318 : {
3319 : return NS_ERROR_NOT_IMPLEMENTED;
3320 : }
3321 :
3322 : /* void uniform4i (in nsIWebGLUniformLocation location, in WebGLint x, in WebGLint y, in WebGLint z, in WebGLint w); */
3323 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4i(nsIWebGLUniformLocation *location, WebGLint x, WebGLint y, WebGLint z, WebGLint w)
3324 : {
3325 : return NS_ERROR_NOT_IMPLEMENTED;
3326 : }
3327 :
3328 : /* void uniform1fv ([optional] in long dummy); */
3329 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1fv(PRInt32 dummy)
3330 : {
3331 : return NS_ERROR_NOT_IMPLEMENTED;
3332 : }
3333 :
3334 : /* void uniform1iv ([optional] in long dummy); */
3335 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1iv(PRInt32 dummy)
3336 : {
3337 : return NS_ERROR_NOT_IMPLEMENTED;
3338 : }
3339 :
3340 : /* void uniform2fv ([optional] in long dummy); */
3341 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2fv(PRInt32 dummy)
3342 : {
3343 : return NS_ERROR_NOT_IMPLEMENTED;
3344 : }
3345 :
3346 : /* void uniform2iv ([optional] in long dummy); */
3347 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2iv(PRInt32 dummy)
3348 : {
3349 : return NS_ERROR_NOT_IMPLEMENTED;
3350 : }
3351 :
3352 : /* void uniform3fv ([optional] in long dummy); */
3353 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3fv(PRInt32 dummy)
3354 : {
3355 : return NS_ERROR_NOT_IMPLEMENTED;
3356 : }
3357 :
3358 : /* void uniform3iv ([optional] in long dummy); */
3359 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3iv(PRInt32 dummy)
3360 : {
3361 : return NS_ERROR_NOT_IMPLEMENTED;
3362 : }
3363 :
3364 : /* void uniform4fv ([optional] in long dummy); */
3365 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4fv(PRInt32 dummy)
3366 : {
3367 : return NS_ERROR_NOT_IMPLEMENTED;
3368 : }
3369 :
3370 : /* void uniform4iv ([optional] in long dummy); */
3371 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4iv(PRInt32 dummy)
3372 : {
3373 : return NS_ERROR_NOT_IMPLEMENTED;
3374 : }
3375 :
3376 : /* [noscript] void uniform1fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3377 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1fv_array(nsIWebGLUniformLocation *location, JSObject *v)
3378 : {
3379 : return NS_ERROR_NOT_IMPLEMENTED;
3380 : }
3381 :
3382 : /* [noscript] void uniform1iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3383 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform1iv_array(nsIWebGLUniformLocation *location, JSObject *v)
3384 : {
3385 : return NS_ERROR_NOT_IMPLEMENTED;
3386 : }
3387 :
3388 : /* [noscript] void uniform2fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3389 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2fv_array(nsIWebGLUniformLocation *location, JSObject *v)
3390 : {
3391 : return NS_ERROR_NOT_IMPLEMENTED;
3392 : }
3393 :
3394 : /* [noscript] void uniform2iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3395 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform2iv_array(nsIWebGLUniformLocation *location, JSObject *v)
3396 : {
3397 : return NS_ERROR_NOT_IMPLEMENTED;
3398 : }
3399 :
3400 : /* [noscript] void uniform3fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3401 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3fv_array(nsIWebGLUniformLocation *location, JSObject *v)
3402 : {
3403 : return NS_ERROR_NOT_IMPLEMENTED;
3404 : }
3405 :
3406 : /* [noscript] void uniform3iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3407 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform3iv_array(nsIWebGLUniformLocation *location, JSObject *v)
3408 : {
3409 : return NS_ERROR_NOT_IMPLEMENTED;
3410 : }
3411 :
3412 : /* [noscript] void uniform4fv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3413 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4fv_array(nsIWebGLUniformLocation *location, JSObject *v)
3414 : {
3415 : return NS_ERROR_NOT_IMPLEMENTED;
3416 : }
3417 :
3418 : /* [noscript] void uniform4iv_array (in nsIWebGLUniformLocation location, in WebGLJSObjectPtr v); */
3419 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Uniform4iv_array(nsIWebGLUniformLocation *location, JSObject *v)
3420 : {
3421 : return NS_ERROR_NOT_IMPLEMENTED;
3422 : }
3423 :
3424 : /* void uniformMatrix2fv ([optional] in long dummy); */
3425 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix2fv(PRInt32 dummy)
3426 : {
3427 : return NS_ERROR_NOT_IMPLEMENTED;
3428 : }
3429 :
3430 : /* void uniformMatrix3fv ([optional] in long dummy); */
3431 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix3fv(PRInt32 dummy)
3432 : {
3433 : return NS_ERROR_NOT_IMPLEMENTED;
3434 : }
3435 :
3436 : /* void uniformMatrix4fv ([optional] in long dummy); */
3437 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix4fv(PRInt32 dummy)
3438 : {
3439 : return NS_ERROR_NOT_IMPLEMENTED;
3440 : }
3441 :
3442 : /* [noscript] void uniformMatrix2fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
3443 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix2fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value)
3444 : {
3445 : return NS_ERROR_NOT_IMPLEMENTED;
3446 : }
3447 :
3448 : /* [noscript] void uniformMatrix3fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
3449 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix3fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value)
3450 : {
3451 : return NS_ERROR_NOT_IMPLEMENTED;
3452 : }
3453 :
3454 : /* [noscript] void uniformMatrix4fv_array (in nsIWebGLUniformLocation location, in WebGLboolean transpose, in WebGLJSObjectPtr value); */
3455 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UniformMatrix4fv_array(nsIWebGLUniformLocation *location, WebGLboolean transpose, JSObject *value)
3456 : {
3457 : return NS_ERROR_NOT_IMPLEMENTED;
3458 : }
3459 :
3460 : /* void useProgram (in nsIWebGLProgram program); */
3461 : NS_IMETHODIMP nsDOMWebGLRenderingContext::UseProgram(nsIWebGLProgram *program)
3462 : {
3463 : return NS_ERROR_NOT_IMPLEMENTED;
3464 : }
3465 :
3466 : /* void validateProgram (in nsIWebGLProgram program); */
3467 : NS_IMETHODIMP nsDOMWebGLRenderingContext::ValidateProgram(nsIWebGLProgram *program)
3468 : {
3469 : return NS_ERROR_NOT_IMPLEMENTED;
3470 : }
3471 :
3472 : /* void vertexAttrib1f (in WebGLuint indx, in WebGLfloat x); */
3473 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib1f(WebGLuint indx, WebGLfloat x)
3474 : {
3475 : return NS_ERROR_NOT_IMPLEMENTED;
3476 : }
3477 :
3478 : /* void vertexAttrib2f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y); */
3479 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib2f(WebGLuint indx, WebGLfloat x, WebGLfloat y)
3480 : {
3481 : return NS_ERROR_NOT_IMPLEMENTED;
3482 : }
3483 :
3484 : /* void vertexAttrib3f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z); */
3485 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib3f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z)
3486 : {
3487 : return NS_ERROR_NOT_IMPLEMENTED;
3488 : }
3489 :
3490 : /* void vertexAttrib4f (in WebGLuint indx, in WebGLfloat x, in WebGLfloat y, in WebGLfloat z, in WebGLfloat w); */
3491 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib4f(WebGLuint indx, WebGLfloat x, WebGLfloat y, WebGLfloat z, WebGLfloat w)
3492 : {
3493 : return NS_ERROR_NOT_IMPLEMENTED;
3494 : }
3495 :
3496 : /* void vertexAttrib1fv ([optional] in long dummy); */
3497 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib1fv(PRInt32 dummy)
3498 : {
3499 : return NS_ERROR_NOT_IMPLEMENTED;
3500 : }
3501 :
3502 : /* void vertexAttrib2fv ([optional] in long dummy); */
3503 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib2fv(PRInt32 dummy)
3504 : {
3505 : return NS_ERROR_NOT_IMPLEMENTED;
3506 : }
3507 :
3508 : /* void vertexAttrib3fv ([optional] in long dummy); */
3509 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib3fv(PRInt32 dummy)
3510 : {
3511 : return NS_ERROR_NOT_IMPLEMENTED;
3512 : }
3513 :
3514 : /* void vertexAttrib4fv ([optional] in long dummy); */
3515 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib4fv(PRInt32 dummy)
3516 : {
3517 : return NS_ERROR_NOT_IMPLEMENTED;
3518 : }
3519 :
3520 : /* [noscript] void vertexAttrib1fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
3521 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib1fv_array(WebGLuint indx, JSObject *values)
3522 : {
3523 : return NS_ERROR_NOT_IMPLEMENTED;
3524 : }
3525 :
3526 : /* [noscript] void vertexAttrib2fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
3527 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib2fv_array(WebGLuint indx, JSObject *values)
3528 : {
3529 : return NS_ERROR_NOT_IMPLEMENTED;
3530 : }
3531 :
3532 : /* [noscript] void vertexAttrib3fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
3533 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib3fv_array(WebGLuint indx, JSObject *values)
3534 : {
3535 : return NS_ERROR_NOT_IMPLEMENTED;
3536 : }
3537 :
3538 : /* [noscript] void vertexAttrib4fv_array (in WebGLuint indx, in WebGLJSObjectPtr values); */
3539 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttrib4fv_array(WebGLuint indx, JSObject *values)
3540 : {
3541 : return NS_ERROR_NOT_IMPLEMENTED;
3542 : }
3543 :
3544 : /* void vertexAttribPointer (in WebGLuint idx, in WebGLint size, in WebGLenum type, in WebGLboolean normalized, in WebGLsizei stride, in WebGLsizeiptr offset); */
3545 : NS_IMETHODIMP nsDOMWebGLRenderingContext::VertexAttribPointer(WebGLuint idx, WebGLint size, WebGLenum type, WebGLboolean normalized, WebGLsizei stride, WebGLsizeiptr offset)
3546 : {
3547 : return NS_ERROR_NOT_IMPLEMENTED;
3548 : }
3549 :
3550 : /* void viewport (in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height); */
3551 : NS_IMETHODIMP nsDOMWebGLRenderingContext::Viewport(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height)
3552 : {
3553 : return NS_ERROR_NOT_IMPLEMENTED;
3554 : }
3555 :
3556 : /* [noscript] DOMString mozGetUnderlyingParamString (in WebGLenum pname); */
3557 : NS_IMETHODIMP nsDOMWebGLRenderingContext::MozGetUnderlyingParamString(WebGLenum pname, nsAString & _retval NS_OUTPARAM)
3558 : {
3559 : return NS_ERROR_NOT_IMPLEMENTED;
3560 : }
3561 :
3562 : /* nsIWebGLExtension getExtension (in DOMString name); */
3563 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetExtension(const nsAString & name, nsIWebGLExtension * *_retval NS_OUTPARAM)
3564 : {
3565 : return NS_ERROR_NOT_IMPLEMENTED;
3566 : }
3567 :
3568 : /* nsIVariant getSupportedExtensions (); */
3569 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetSupportedExtensions(nsIVariant * *_retval NS_OUTPARAM)
3570 : {
3571 : return NS_ERROR_NOT_IMPLEMENTED;
3572 : }
3573 :
3574 : /* WebGLboolean isContextLost (); */
3575 : NS_IMETHODIMP nsDOMWebGLRenderingContext::IsContextLost(WebGLboolean *_retval NS_OUTPARAM)
3576 : {
3577 : return NS_ERROR_NOT_IMPLEMENTED;
3578 : }
3579 :
3580 : /* readonly attribute WebGLsizei drawingBufferWidth; */
3581 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetDrawingBufferWidth(WebGLsizei *aDrawingBufferWidth)
3582 : {
3583 : return NS_ERROR_NOT_IMPLEMENTED;
3584 : }
3585 :
3586 : /* readonly attribute WebGLsizei drawingBufferHeight; */
3587 : NS_IMETHODIMP nsDOMWebGLRenderingContext::GetDrawingBufferHeight(WebGLsizei *aDrawingBufferHeight)
3588 : {
3589 : return NS_ERROR_NOT_IMPLEMENTED;
3590 : }
3591 :
3592 : /* End of implementation class template. */
3593 : #endif
3594 :
3595 :
3596 : #endif /* __gen_nsIDOMWebGLRenderingContext_h__ */
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