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38 :
39 : #include "WebGLContext.h"
40 : #include "nsIMemoryReporter.h"
41 :
42 : using namespace mozilla;
43 :
44 :
45 : class WebGLMemoryMultiReporter MOZ_FINAL : public nsIMemoryMultiReporter
46 0 : {
47 : public:
48 : NS_DECL_ISUPPORTS
49 : NS_DECL_NSIMEMORYMULTIREPORTER
50 : };
51 :
52 0 : NS_IMPL_ISUPPORTS1(WebGLMemoryMultiReporter, nsIMemoryMultiReporter)
53 :
54 : NS_IMETHODIMP
55 0 : WebGLMemoryMultiReporter::GetName(nsACString &aName)
56 : {
57 0 : aName.AssignLiteral("webgl");
58 0 : return NS_OK;
59 : }
60 :
61 : NS_IMETHODIMP
62 0 : WebGLMemoryMultiReporter::GetExplicitNonHeap(PRInt64 *aAmount)
63 : {
64 : // WebGLMemoryMultiReporterWrapper has no KIND_NONHEAP measurements.
65 0 : *aAmount = 0;
66 0 : return NS_OK;
67 : }
68 :
69 : NS_IMETHODIMP
70 0 : WebGLMemoryMultiReporter::CollectReports(nsIMemoryMultiReporterCallback* aCb,
71 : nsISupports* aClosure)
72 : {
73 : #define REPORT(_path, _kind, _units, _amount, _desc) \
74 : do { \
75 : nsresult rv; \
76 : rv = aCb->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), _kind, \
77 : _units, _amount, NS_LITERAL_CSTRING(_desc), \
78 : aClosure); \
79 : NS_ENSURE_SUCCESS(rv, rv); \
80 : } while (0)
81 :
82 0 : REPORT("webgl-texture-memory",
83 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
84 : WebGLMemoryMultiReporterWrapper::GetTextureMemoryUsed(),
85 : "Memory used by WebGL textures.The OpenGL"
86 : " implementation is free to store these textures in either video"
87 : " memory or main memory. This measurement is only a lower bound,"
88 : " actual memory usage may be higher for example if the storage"
89 : " is strided.");
90 :
91 0 : REPORT("webgl-texture-count",
92 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
93 : WebGLMemoryMultiReporterWrapper::GetTextureCount(),
94 : "Number of WebGL textures.");
95 :
96 0 : REPORT("webgl-buffer-memory",
97 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
98 : WebGLMemoryMultiReporterWrapper::GetBufferMemoryUsed(),
99 : "Memory used by WebGL buffers. The OpenGL"
100 : " implementation is free to store these buffers in either video"
101 : " memory or main memory. This measurement is only a lower bound,"
102 : " actual memory usage may be higher for example if the storage"
103 : " is strided.");
104 :
105 0 : REPORT("explicit/webgl/buffer-cache-memory",
106 : nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
107 : WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed(),
108 : "Memory used by WebGL buffer caches. The WebGL"
109 : " implementation caches the contents of element array buffers"
110 : " only.This adds up with the webgl-buffer-memory value, but"
111 : " contrary to it, this one represents bytes on the heap,"
112 : " not managed by OpenGL.");
113 :
114 0 : REPORT("webgl-buffer-count",
115 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
116 : WebGLMemoryMultiReporterWrapper::GetBufferCount(),
117 : "Number of WebGL buffers.");
118 :
119 0 : REPORT("webgl-renderbuffer-memory",
120 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_BYTES,
121 : WebGLMemoryMultiReporterWrapper::GetRenderbufferMemoryUsed(),
122 : "Memory used by WebGL renderbuffers. The OpenGL"
123 : " implementation is free to store these renderbuffers in either"
124 : " video memory or main memory. This measurement is only a lower"
125 : " bound, actual memory usage may be higher for example if the"
126 : " storage is strided.");
127 :
128 0 : REPORT("webgl-renderbuffer-count",
129 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
130 : WebGLMemoryMultiReporterWrapper::GetRenderbufferCount(),
131 : "Number of WebGL renderbuffers.");
132 :
133 0 : REPORT("explicit/webgl/shader",
134 : nsIMemoryReporter::KIND_HEAP, nsIMemoryReporter::UNITS_BYTES,
135 : WebGLMemoryMultiReporterWrapper::GetShaderSize(),
136 : "Combined size of WebGL shader ASCII sources and translation"
137 : " logs cached on the heap.");
138 :
139 0 : REPORT("webgl-shader-count",
140 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
141 : WebGLMemoryMultiReporterWrapper::GetShaderCount(),
142 : "Number of WebGL shaders.");
143 :
144 0 : REPORT("webgl-context-count",
145 : nsIMemoryReporter::KIND_OTHER, nsIMemoryReporter::UNITS_COUNT,
146 : WebGLMemoryMultiReporterWrapper::GetContextCount(),
147 : "Number of WebGL contexts.");
148 :
149 : #undef REPORT
150 :
151 0 : return NS_OK;
152 : }
153 :
154 : WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::sUniqueInstance = nsnull;
155 :
156 0 : WebGLMemoryMultiReporterWrapper* WebGLMemoryMultiReporterWrapper::UniqueInstance()
157 : {
158 0 : if (!sUniqueInstance) {
159 0 : sUniqueInstance = new WebGLMemoryMultiReporterWrapper;
160 : }
161 0 : return sUniqueInstance;
162 : }
163 :
164 0 : WebGLMemoryMultiReporterWrapper::WebGLMemoryMultiReporterWrapper()
165 : {
166 0 : mReporter = new WebGLMemoryMultiReporter;
167 0 : NS_RegisterMemoryMultiReporter(mReporter);
168 0 : }
169 :
170 0 : WebGLMemoryMultiReporterWrapper::~WebGLMemoryMultiReporterWrapper()
171 : {
172 0 : NS_UnregisterMemoryMultiReporter(mReporter);
173 0 : }
174 :
175 0 : NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLBufferMallocSizeOfFun, "webgl-buffer")
176 :
177 : PRInt64
178 0 : WebGLMemoryMultiReporterWrapper::GetBufferCacheMemoryUsed() {
179 0 : const ContextsArrayType & contexts = Contexts();
180 0 : PRInt64 result = 0;
181 0 : for (size_t i = 0; i < contexts.Length(); ++i) {
182 0 : for (size_t j = 0; j < contexts[i]->mBuffers.Length(); ++j)
183 0 : if (contexts[i]->mBuffers[j]->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER)
184 0 : result += contexts[i]->mBuffers[j]->SizeOfIncludingThis(WebGLBufferMallocSizeOfFun);
185 : }
186 0 : return result;
187 : }
188 :
189 0 : NS_MEMORY_REPORTER_MALLOC_SIZEOF_FUN(WebGLShaderMallocSizeOfFun, "webgl-shader")
190 :
191 : PRInt64
192 0 : WebGLMemoryMultiReporterWrapper::GetShaderSize() {
193 0 : const ContextsArrayType & contexts = Contexts();
194 0 : PRInt64 result = 0;
195 0 : for (size_t i = 0; i < contexts.Length(); ++i) {
196 0 : for (size_t j = 0; j < contexts[i]->mShaders.Length(); ++j)
197 0 : result += contexts[i]->mShaders[j]->SizeOfIncludingThis(WebGLShaderMallocSizeOfFun);
198 : }
199 0 : return result;
200 : }
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