LCOV - code coverage report
Current view: directory - gfx/skia/src/core - SkPathHeap.h (source / functions) Found Hit Coverage
Test: app.info Lines: 3 0 0.0 %
Date: 2012-06-02 Functions: 2 0 0.0 %

       1                 : 
       2                 : /*
       3                 :  * Copyright 2011 Google Inc.
       4                 :  *
       5                 :  * Use of this source code is governed by a BSD-style license that can be
       6                 :  * found in the LICENSE file.
       7                 :  */
       8                 : #ifndef SkPathHeap_DEFINED
       9                 : #define SkPathHeap_DEFINED
      10                 : 
      11                 : #include "SkRefCnt.h"
      12                 : #include "SkChunkAlloc.h"
      13                 : #include "SkTDArray.h"
      14                 : 
      15                 : class SkPath;
      16                 : class SkFlattenableReadBuffer;
      17                 : class SkFlattenableWriteBuffer;
      18                 : 
      19                 : class SkPathHeap : public SkRefCnt {
      20                 : public:
      21                 :             SkPathHeap();
      22                 :             SkPathHeap(SkFlattenableReadBuffer&);
      23                 :     virtual ~SkPathHeap();
      24                 : 
      25                 :     /** Copy the path into the heap, and return the new total number of paths.
      26                 :         Thus, the returned value will be index+1, where index is the index of
      27                 :         this newly added (copied) path.
      28                 :      */
      29                 :     int append(const SkPath&);
      30                 :     
      31                 :     // called during picture-playback
      32               0 :     int count() const { return fPaths.count(); }
      33               0 :     const SkPath& operator[](int index) const {
      34               0 :         return *fPaths[index];
      35                 :     }
      36                 :     
      37                 :     void flatten(SkFlattenableWriteBuffer&) const;
      38                 :         
      39                 : private:
      40                 :     // we store the paths in the heap (placement new)
      41                 :     SkChunkAlloc        fHeap;
      42                 :     // we just store ptrs into fHeap here
      43                 :     SkTDArray<SkPath*>  fPaths;
      44                 : };
      45                 : 
      46                 : #endif
      47                 : 

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