LCOV - code coverage report
Current view: directory - gfx/skia/include/core - SkEmptyShader.h (source / functions) Found Hit Coverage
Test: app.info Lines: 2 0 0.0 %
Date: 2012-06-02 Functions: 3 0 0.0 %

       1                 : 
       2                 : /*
       3                 :  * Copyright 2011 Google Inc.
       4                 :  *
       5                 :  * Use of this source code is governed by a BSD-style license that can be
       6                 :  * found in the LICENSE file.
       7                 :  */
       8                 : 
       9                 : 
      10                 : 
      11                 : #ifndef SkEmptyShader_DEFINED
      12                 : #define SkEmptyShader_DEFINED
      13                 : 
      14                 : #include "SkShader.h"
      15                 : 
      16                 : /**
      17                 :  *  \class SkEmptyShader
      18                 :  *  A Shader that always draws nothing. Its setContext always returns false,
      19                 :  *  so it never expects that its shadeSpan() methods will get called.
      20                 :  */
      21               0 : class SK_API SkEmptyShader : public SkShader {
      22                 : public:
      23               0 :     SkEmptyShader() {}
      24                 : 
      25                 :     virtual uint32_t getFlags() SK_OVERRIDE;
      26                 :     virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
      27                 :     virtual bool setContext(const SkBitmap&, const SkPaint&,
      28                 :                             const SkMatrix&) SK_OVERRIDE;
      29                 :     virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
      30                 :     virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
      31                 :     virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
      32                 : 
      33                 : protected:
      34                 :     SkEmptyShader(SkFlattenableReadBuffer&);
      35                 : 
      36                 :     virtual Factory getFactory() SK_OVERRIDE;
      37                 :     virtual void flatten(SkFlattenableWriteBuffer&) SK_OVERRIDE;
      38                 : 
      39                 : private:
      40                 :     typedef SkShader INHERITED;
      41                 : };
      42                 : 
      43                 : #endif

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